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Updated to 1.2
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emipa606 committed Nov 7, 2020
1 parent 6d1e1a8 commit 35e7b09
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389 changes: 68 additions & 321 deletions .gitignore

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6 changes: 3 additions & 3 deletions 1.0/Defs/MapGeneration/RotR_CleanBuiltRoads.xml
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@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<GenStepDef>
<defName>RotR_CleanBuiltRoads</defName>
<order>850</order>
<genStep Class="RoadsOfTheRim.GenStep_CleanBuiltRoads"/>
<genStep Class="RoadsOfTheRim.GenStep_CleanBuiltRoads" />
</GenStepDef>
</Defs>
</Defs>
Original file line number Diff line number Diff line change
@@ -1,8 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8"?>
<Defs>

<DesignatorDropdownGroupDef>
<defName>Bridge_Concrete</defName>
</DesignatorDropdownGroupDef>

</Defs>
<DesignatorDropdownGroupDef>
<defName>Bridge_Concrete</defName>
</DesignatorDropdownGroupDef>
</Defs>
16 changes: 7 additions & 9 deletions 1.0/Defs/Misc/TerrainAffordanceDefs/TerrainAffordances.xml
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@@ -1,11 +1,9 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8"?>
<Defs>

<!-- Concrete bridges can be built here -->
<TerrainAffordanceDef>
<defName>BridgeableAny</defName>
<label>bridgeable any</label>
<order>2600</order>
</TerrainAffordanceDef>

</Defs>
<TerrainAffordanceDef>
<defName>BridgeableAny</defName>
<label>bridgeable any</label>
<order>2600</order>
</TerrainAffordanceDef>
</Defs>
103 changes: 49 additions & 54 deletions 1.0/Defs/RoadBuildableDefs/RoadBuildableDefs.xml
Original file line number Diff line number Diff line change
@@ -1,59 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<RoadsOfTheRim.RoadBuildableDef>
<defName>RoadsOfTheRim_DirtPath</defName>
<label>Dirt path</label>
<movementCostMultiplier>0.75</movementCostMultiplier>
<roadDef>DirtPath</roadDef>
<biomeMovementDifficultyEffect>0</biomeMovementDifficultyEffect>
<work>600</work>
<wood>0</wood>
<stone>0</stone>
<steel>0</steel>
<chemfuel>0</chemfuel>
</RoadsOfTheRim.RoadBuildableDef>

<RoadsOfTheRim.RoadBuildableDef>
<defName>RoadsOfTheRim_DirtRoad</defName>
<label>Dirt road</label>
<movementCostMultiplier>0.6</movementCostMultiplier>
<roadDef>DirtRoad</roadDef>
<biomeMovementDifficultyEffect>0.25</biomeMovementDifficultyEffect>
<work>1200</work>
<wood>120</wood>
<stone>0</stone>
<steel>0</steel>
<chemfuel>0</chemfuel>
</RoadsOfTheRim.RoadBuildableDef>

<RoadsOfTheRim.RoadBuildableDef>
<defName>RoadsOfTheRim_StoneRoad</defName>
<label>Stone road</label>
<movementCostMultiplier>0.5</movementCostMultiplier>
<roadDef>StoneRoad</roadDef>
<biomeMovementDifficultyEffect>0.75</biomeMovementDifficultyEffect>
<work>3600</work>
<wood>240</wood>
<stone>1800</stone>
<steel>300</steel>
<chemfuel>0</chemfuel>
</RoadsOfTheRim.RoadBuildableDef>

<RoadsOfTheRim.RoadBuildableDef>
<defName>RoadsOfTheRim_AsphaltRoad</defName>
<label>Asphalt road</label>
<movementCostMultiplier>0.4</movementCostMultiplier>
<biomeMovementDifficultyEffect>1</biomeMovementDifficultyEffect>
<roadDef>AncientAsphaltRoad</roadDef>
<work>5400</work>
<wood>0</wood>
<stone>3600</stone>
<steel>600</steel>
<chemfuel>300</chemfuel>
</RoadsOfTheRim.RoadBuildableDef>

<RoadsOfTheRim.RoadBuildableDef>
<defName>RoadsOfTheRim_DirtPath</defName>
<label>Dirt path</label>
<movementCostMultiplier>0.75</movementCostMultiplier>
<roadDef>DirtPath</roadDef>
<biomeMovementDifficultyEffect>0</biomeMovementDifficultyEffect>
<work>600</work>
<wood>0</wood>
<stone>0</stone>
<steel>0</steel>
<chemfuel>0</chemfuel>
</RoadsOfTheRim.RoadBuildableDef>
<RoadsOfTheRim.RoadBuildableDef>
<defName>RoadsOfTheRim_DirtRoad</defName>
<label>Dirt road</label>
<movementCostMultiplier>0.6</movementCostMultiplier>
<roadDef>DirtRoad</roadDef>
<biomeMovementDifficultyEffect>0.25</biomeMovementDifficultyEffect>
<work>1200</work>
<wood>120</wood>
<stone>0</stone>
<steel>0</steel>
<chemfuel>0</chemfuel>
</RoadsOfTheRim.RoadBuildableDef>
<RoadsOfTheRim.RoadBuildableDef>
<defName>RoadsOfTheRim_StoneRoad</defName>
<label>Stone road</label>
<movementCostMultiplier>0.5</movementCostMultiplier>
<roadDef>StoneRoad</roadDef>
<biomeMovementDifficultyEffect>0.75</biomeMovementDifficultyEffect>
<work>3600</work>
<wood>240</wood>
<stone>1800</stone>
<steel>300</steel>
<chemfuel>0</chemfuel>
</RoadsOfTheRim.RoadBuildableDef>
<RoadsOfTheRim.RoadBuildableDef>
<defName>RoadsOfTheRim_AsphaltRoad</defName>
<label>Asphalt road</label>
<movementCostMultiplier>0.4</movementCostMultiplier>
<biomeMovementDifficultyEffect>1</biomeMovementDifficultyEffect>
<roadDef>AncientAsphaltRoad</roadDef>
<work>5400</work>
<wood>0</wood>
<stone>3600</stone>
<steel>600</steel>
<chemfuel>300</chemfuel>
</RoadsOfTheRim.RoadBuildableDef>
</Defs>

<!--
To add roads, look at RoadDefs
The layers are defined in RoadWorldLayersDefs and allow me to create custom layers (colours), must they must all be lines
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