Remove unnecessary allocation in RepaintCause::new
#4146
Merged
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Hi!
I'm using egui for the UI of a VST3/Clap plugin, and this kind of environment is rather picky on performance. I use assert_no_alloc to make sure the audio thread is never allocating. The audio thread may request a repaint of the GUI tho, and this is where a saw that it may allocate when tracing the repaint reason.
Turns out it's not necessary,
Location::caller
is'static
, so using a&'static str
instead of aString
inRepaintCause::file
will just work, so this PR just does that.