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Add Context::request_repaint_after #1694
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df518bf
start working on idle timeout repaint interval
coderedart 9e780b6
replace needs_repaint with repaint_after
coderedart 80d47e1
forgot to reduce repaint_requests count at the end of frame.
coderedart f51a3e0
set repaint_after to Duration::ZERO when repaint_requests is positive
coderedart 07e6e23
fix return type docs in web logic() function
coderedart 5fb30b0
fix accidental semi colon
coderedart 72a7d10
add to changelog
coderedart 1e5ac46
change egui glow to use repaint_after instead of needs_repaint
coderedart 9444ede
change egui glium examples to use repaint_after instead of needs_repaint
coderedart 2870d9e
fix docs
coderedart 9976e47
fix some docs and other review suggestions
coderedart 1229a70
fmt
coderedart c4e3190
fix clippy fail
coderedart c1b3486
fix clippy glow
coderedart 4e8c031
fix more clippy glow
coderedart a4e0029
fix more clippy glow
coderedart b31e11b
fix more clippy glow
coderedart 698cab0
add TODO to impl this in web
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You should be able to combine these with
winit::event::Event::UserEvent(RequestRepaintEvent | winit::event::Event::NewEvents…
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I have a feeling that we might see some sort of issue with
repaint_after
feature once people start using it.so, i thought it would be better for debugging or adding special case handling for
ResumeTimeReached
event if both are treated as separate events.