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It looks like 09d636b introduced the possibility of having a scissor rectangle that is outside of the screen. This leads to a wgpu panic:
ERROR wgpu::backend::direct] Handling wgpu errors as fatal by default
thread 'main' panicked at 'wgpu error: Validation Error
Caused by:
In a RenderPass
note: encoder = `encoder`
In a set_scissor_rect command
Scissor Rect { x: 1280, y: 720, w: 1, h: 1 } is not contained in the render target Extent3d { width: 1280, height: 720, depth_or_array_layers: 1 }
One way to produce this was to increase the set_pixels_per_point and then on the same frame placing an image in the bottom-right corner. But it also seems to happen in other scenarios.
The text was updated successfully, but these errors were encountered:
It looks like 09d636b introduced the possibility of having a scissor rectangle that is outside of the screen. This leads to a wgpu panic:
One way to produce this was to increase the
set_pixels_per_point
and then on the same frame placing an image in the bottom-right corner. But it also seems to happen in other scenarios.The text was updated successfully, but these errors were encountered: