We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
As mentioned in a different issue by @Exalm it'd be interesting to align multi-touch animations to physical pixels.
In this way, in progress multi-touch animations will never look blurry, even in HiDPI displays.
Investigate if Clutter can handle this in low and high DPI displays and, if it can't, implement it in Gala.
Is libhandy already doing this?
The text was updated successfully, but these errors were encountered:
Fix #1018: Align multi-touch animations to physical pixels
51fe8e6
Fix #1018: Align multi-touch animations to physical pixels (#1023)
48fd09e
* Fix #1018: Align multi-touch animations to physical pixels * Add documentation for GestureAnimationDirector.animation_value Co-authored-by: Cassidy James Blaede <cassidy@elementary.io>
Successfully merging a pull request may close this issue.
Problem
As mentioned in a different issue by @Exalm it'd be interesting to align multi-touch animations to physical pixels.
In this way, in progress multi-touch animations will never look blurry, even in HiDPI displays.
Proposal
Investigate if Clutter can handle this in low and high DPI displays and, if it can't, implement it in Gala.
Prior Art
Is libhandy already doing this?
The text was updated successfully, but these errors were encountered: