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Align multi-touch animations to physical pixels #1018

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JoseExposito opened this issue Jan 14, 2021 · 0 comments · Fixed by #1023
Closed

Align multi-touch animations to physical pixels #1018

JoseExposito opened this issue Jan 14, 2021 · 0 comments · Fixed by #1023
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Needs Design Waiting for input from the UX team Priority: Wishlist An enhancement or new feature

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@JoseExposito
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Problem

As mentioned in a different issue by @Exalm it'd be interesting to align multi-touch animations to physical pixels.

In this way, in progress multi-touch animations will never look blurry, even in HiDPI displays.

Proposal

Investigate if Clutter can handle this in low and high DPI displays and, if it can't, implement it in Gala.

Prior Art

Is libhandy already doing this?

@JoseExposito JoseExposito added Priority: Wishlist An enhancement or new feature Needs Design Waiting for input from the UX team labels Jan 14, 2021
danirabbit pushed a commit that referenced this issue Feb 5, 2021
* Fix #1018: Align multi-touch animations to physical pixels

* Add documentation for GestureAnimationDirector.animation_value

Co-authored-by: Cassidy James Blaede <cassidy@elementary.io>
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Labels
Needs Design Waiting for input from the UX team Priority: Wishlist An enhancement or new feature
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