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# Tested with version: 5.5.0.2 | ||
# by @Lightnet | ||
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from pyray import * | ||
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currentFrame = 0 | ||
framesCounter = 0 | ||
framesSpeed = 8 | ||
# Initialization | ||
SCREEN_WIDTH = 800 | ||
SCREEN_HEIGHT = 450 | ||
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MAX_FRAME_SPEED = 15 | ||
MIN_FRAME_SPEED = 1 | ||
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init_window(SCREEN_WIDTH, SCREEN_HEIGHT, "raylib [texture] example - sprite anim") | ||
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#need to set in case of animation snyc | ||
set_target_fps(60) # Set our game to run at 60 frames-per-second | ||
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scarfy = load_texture("resources/scarfy.png") # Texture loading | ||
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frameRec = Rectangle(0.0, 0.0, scarfy.width/6, scarfy.height) | ||
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position = Vector2(350.0, 280.0) | ||
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# Main game loop | ||
while not window_should_close(): # Detect window close button or ESC key | ||
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framesCounter += 1 | ||
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if framesCounter >= 60/framesSpeed: | ||
framesCounter = 0 | ||
currentFrame += 1 | ||
if currentFrame > 5: | ||
currentFrame = 0 | ||
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frameRec.x = float(currentFrame) * float(scarfy.width/6) | ||
# Control speed animation | ||
if (is_key_pressed(KeyboardKey.KEY_RIGHT)): | ||
framesSpeed += 1 | ||
elif is_key_pressed(KeyboardKey.KEY_LEFT): | ||
framesSpeed -= 1 | ||
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if framesSpeed > MAX_FRAME_SPEED: | ||
framesSpeed = MAX_FRAME_SPEED | ||
elif framesSpeed < MIN_FRAME_SPEED: | ||
framesSpeed = MIN_FRAME_SPEED | ||
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begin_drawing() | ||
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clear_background(RAYWHITE) | ||
#draw sheet block | ||
draw_rectangle_lines(15, 40, scarfy.width, scarfy.height, LIME) | ||
#draw current frame render | ||
draw_rectangle_lines(15 + int(frameRec.x), 40 + int(frameRec.y), int(frameRec.width), int(frameRec.height), RED) | ||
draw_text("FRAME SPEED: ", 165, 210, 10, DARKGRAY) | ||
draw_text(f" FPS {framesSpeed}", 575, 210, 10, DARKGRAY) #format string | ||
draw_text("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY) | ||
#display bar framesSpeed cap | ||
for i in range(MAX_FRAME_SPEED): | ||
if i < framesSpeed: | ||
draw_rectangle(250 + 21*i, 205, 20, 20, RED) | ||
draw_rectangle_lines(250 + 21*i, 205, 20, 20, MAROON) | ||
#draw sprite sheet texture | ||
draw_texture(scarfy, 15, 40, WHITE) | ||
#draw sprite animation | ||
draw_texture_rec(scarfy, frameRec, position,WHITE) | ||
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draw_text("(c) Scarfy sprite by Eiden Marsal", SCREEN_WIDTH - 200, SCREEN_HEIGHT - 20, 10, GRAY) | ||
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end_drawing() | ||
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# De-Initialization | ||
unload_texture(scarfy) | ||
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close_window() # Close window and OpenGL context |