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revert "server: do not send snapshots until client acknowledged games…
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…tate"
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ec- committed Jun 27, 2024
1 parent 413e2fb commit 14e33fb
Showing 1 changed file with 5 additions and 2 deletions.
7 changes: 5 additions & 2 deletions code/server/sv_snapshot.c
Original file line number Diff line number Diff line change
Expand Up @@ -766,8 +766,11 @@ void SV_SendClientMessages( void )
//if ( *c->downloadName )
// continue; // Client is downloading, don't send snapshots

if ( !c->gamestateAcked )
continue; // waiting usercmd/downloading
if ( c->state == CS_CONNECTED )
continue; // Client is downloading, don't send snapshots

//if ( !c->gamestateAcked )
// continue; // waiting usercmd/downloading

// 1. Local clients get snapshots every server frame
// 2. Remote clients get snapshots depending from rate and requested number of updates
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