The Scorpion Engine is the world's first game creation engine and IDE that supports multiple 68K platforms:
- The Commodore Amiga, from the A500 (1MB) to the CD32.
- The Sega Mega Drive/Genesis, as well as alpha support for the Sega Pico.
- Beta support for the NeoGeo MVS/AES/CD.
Scorpion Engine is sponsored by BitBeamCannon and DragonBox.de
Special thanks to our generous Patreon backers that have made Scorpion possible, including:
Acidbottle, Alexis Chacon, aZtOcKdOg, CRIAPOLIS, Cyberian, Daniel Voelkel, DomKid, Dustin Smith, Goldblat Alex, Iain McNulty, Jacek Nockowski, Jim Weinhart, John Kevan, Lemming880, Mahen, Marcus Fernström, Master Linkuei (P.H.G.F), Matteo Trevisan, Michael Jurisch, Mixel, msmalik681, Nigel Critten, Ole Johnny Devik, Predseda, Rainer Koschnick, Raptor Games, Rigid Ire, The Amiga Show, Yado
(If I've missed your name on the list - please get in touch on Patreon)
Support us on Patreon
Brief introduction video:
The editor and engine itself is not open source - all of the included demos are.
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2P Demo is based on the kiwijam entry Liminalia https://radnom.itch.io/liminalia
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AlarCity related demos by Earok and Tsak
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Amigo the Fox is based on a game by Mike Wiering, and includes these assets:
- Amiga version Music by JMD. Mega Drive version music by b0X_Cub3d.
- https://opengameart.org/content/beastlands
- http://www.wieringsoftware.nl/mario/source.htmlSimpleDemo
- https://opengameart.org/content/harvett-fox-player-character-sheet
- https://opengameart.org/content/kenney-16x16
- https://opengameart.org/content/super-miyamoto-land-tilesets
- https://jdwasabi.itch.io/8-bit-16-bit-sound-effects-pack
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Anim Color Swap uses https://opengameart.org/content/harvett-fox-player-character-sheet
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Anim5 demo uses PixelGlass logo and music by Tsak
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Bad Apple is an adaptaton of the popular Touhou project demo, with music by JMD
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Barrel demo:
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Big Ship demo reuses assets from Amigo the Fox demo, as well as the ship from https://opengameart.org/content/rpg-sprite-sheet
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Bullet hell demo uses art from the Love 2D sample shoot em up game. https://github.com/mieki256/love2d_stg_sample02
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Column scrolling demos uses art by Emcee Felsher - https://opengameart.org/content/space-sara and https://opengameart.org/content/space-merc-redux-platform-shmup-tileset
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Elf Spirit Hunters uses content from Toybox Jam 4 - https://itch.io/jam/toy-box-jam-4
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Flighty Fox uses many of the same assets as Amigo the Fox
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Foreground and tile animation demo uses many of the same assets as Amigo the Fox
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GothicVania features art by Tsak and Ansimuz
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HScroller uses art by Emcee Flesher (https://opengameart.org/content/super-dead-space-gunner-merc-redux-platform-shmup-hero)
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Ladder demo uses art by Buch (https://opengameart.org/content/a-platformer-in-the-forest). "No snap" version by Lemming880.
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Light And Dark demo reuses some of the same assets used in Monkey Lad
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Line Of Sight demo reuses assets from Amigo the Fox demo
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Merry XMas game based around holiday expansion art (https://opengameart.org/content/holiday-expansion-set).
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Mouse sample:
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Parallax Tricks 1 demos uses environment art (c) BitBeamCannon. These may NOT be used in another project
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Parallax Tricks 2 demos uses art from Ansimuz "Forest of Illusion" pack (https://ansimuz.itch.io/sunnyland-forest-of-illusion)
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Performance demo reuses assets from Amigo the Fox demo
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Platformer modes demo reuses some of the same assets used in Amigo the Fox
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Render Modes and Palettes demo reuses some of the same assets used in Amigo the Fox
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RetroAnimator demo features art by Tsak
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Monkey Lad is a game based on Alex Kidd, created around the art assets by surt (https://opengameart.org/content/monkey-lad-in-magical-planet). Featuring music by JMD.
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RepairWare demo ported from the game by Sergio Cornaga.
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Slope Demo uses Midi sprite ( https://opengameart.org/content/old-midi-sprite ) by Kelvin Shadewing and Surt's Plastic Shamtastic (https://opengameart.org/content/plastic-shamtastic) pack
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Snake sample derived from https://opengameart.org/content/snake-game-assets by Clear_code
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Super Go Down The Hole is ported from the GameMaker game by Sergio Cornaga, featuring music by JMD.
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Tones demo reuses some of the same assets used in Amigo the Fox
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Top Down racer demo based on https://opengameart.org/content/top-down-arcade-racing-game by GrafxKid
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Translucency demo based on the original AMOS demo by bitbeamcannon. https://bitbeamcannon.com/amiga/
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Vertical parallax AGA reuses some of the Amigo the Fox assets, as well as art assets derived from https://opengameart.org/content/seamless-blue-256x256 and https://opengameart.org/content/cloud-set
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WHDLoad slave based on Generic 3.1 Kickstart WHDLoad slave by JOTD and Wepl
EXE2ADF by Bonefish
FS-UAE by Frode Solheim
WinUAE by Toni Wilen
ADF export uses boot sector by Ross
Documentation still needs to be done, but this video covers the essentials: https://youtu.be/7gm3xcmardw
Amiga output uses the PT Player sound driver.
Mega Drive MDSDRV sound driver by Ian Karlsson.
Mega Drive XGM sound driver (part of SGDK by Stef), based on the NextBasic implementation of XGM, thanks to Luiz Mendoza and Matheus Castellar.
NeoGeo Sound Driver is Mezz Estate: https://github.com/neogeo-mzs/Mezz-Estate-NeoGeo-Audio-Driver
Default palette is Go-Line.
Please report all bugs and other issues through the issues tab: https://github.com/earok/scorpion-editor-demos/issues
Like and follow the project on Facebook: https://www.facebook.com/scorpionengine
Support the project on the Patreon page: https://patreon.com/scorpionengine