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Editor for Scorpion engine (closed source), along with demo games (open source)

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Scorpion Editor 2024.1 and sample games

The Scorpion Engine is the world's first game creation engine and IDE that supports multiple 68K platforms:

  • The Commodore Amiga, from the A500 (1MB) to the CD32.
  • The Sega Mega Drive/Genesis, as well as alpha support for the Sega Pico.
  • Beta support for the NeoGeo MVS/AES/CD.

Scorpion Engine is sponsored by BitBeamCannon and DragonBox.de

Special thanks to our generous Patreon backers that have made Scorpion possible, including:

Acidbottle, Alexis Chacon, aZtOcKdOg, CRIAPOLIS, Cyberian, Daniel Voelkel, DomKid, Dustin Smith, Goldblat Alex, Iain McNulty, Jacek Nockowski, Jim Weinhart, John Kevan, Lemming880, Mahen, Marcus Fernström, Master Linkuei (P.H.G.F), Matteo Trevisan, Michael Jurisch, Mixel, msmalik681, Nigel Critten, Ole Johnny Devik, Predseda, Rainer Koschnick, Raptor Games, Rigid Ire, The Amiga Show, Yado

(If I've missed your name on the list - please get in touch on Patreon)

DOWNLOAD 2024.1

Support us on Patreon

Brief introduction video:

The editor and engine itself is not open source - all of the included demos are.

EXE2ADF by Bonefish

FS-UAE by Frode Solheim

WinUAE by Toni Wilen

ADF export uses boot sector by Ross

Documentation still needs to be done, but this video covers the essentials: https://youtu.be/7gm3xcmardw

Amiga output uses the PT Player sound driver.

Mega Drive MDSDRV sound driver by Ian Karlsson.

Mega Drive XGM sound driver (part of SGDK by Stef), based on the NextBasic implementation of XGM, thanks to Luiz Mendoza and Matheus Castellar.

NeoGeo Sound Driver is Mezz Estate: https://github.com/neogeo-mzs/Mezz-Estate-NeoGeo-Audio-Driver

Default palette is Go-Line.

Please report all bugs and other issues through the issues tab: https://github.com/earok/scorpion-editor-demos/issues

Like and follow the project on Facebook: https://www.facebook.com/scorpionengine

Support the project on the Patreon page: https://patreon.com/scorpionengine