Warning
This plugin is unmaintained since Torn Banner's acquisition of the game.
Allows survivors to heal each other
- Install Sourcemod 1.11 or higher
- Grab the latest zip from the releases section.
- Extract the contents into
addons/sourcemod
- Refresh the plugin list (
sm plugins refresh
orsm plugins load nmrih-team-healing
in server console)
Equip a first aid kit or bandages and hold USE (Default: E
) on another player to treat them.
- Team healing is slightly faster than self healing by default.
- Players can break out of healing by crouching.
- There's an exponential cooldown on healing attempts to prevent griefing.
- (SM 1.11+ only) Healing is disabled when zombies are too close. Clients can toggle this protection off in their settings.
Players can opt out of healing via sm_settings
-> Medical Settings
All messages in this plugin can be translated via translations/team-healing.phrases.txt
. See Translations File Format
Medical sounds can be tweaked via configs/teamhealing.cfg
.
Note: At the moment, custom sounds will not be automatically added to the downloads list
Cvars are saved to cfg/sourcemod/plugin.teamheal.cfg
, which is autogenerated when the plugin is first loaded.
sm_team_heal_enabled
(Default: 1)- Enables or disables the plugin
sm_team_heal_first_aid_time
(Default: 8.1)- Seconds it takes for a first aid kit to heal a teammate.
sm_team_heal_bandage_time
(Default: 2.8)- Seconds it takes for bandages to heal a teammate.
sm_team_heal_max_use_distance
(Default: 50.0)- Maximum distance from a player for medical actions to work
Many actions are exposed to developers via global forwards, see nmr_teamhealing.inc
Allows players to block specific people from healing them via sm_settings
. This module is placed in plugins/disabled
by default.
Blocks are saved to the database specified by the sm_team_heal_block_database
convar. This must match the name of an entry in sourcemod/configs/databases.cfg