-
Notifications
You must be signed in to change notification settings - Fork 26
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* [core] Add random sensor jitter. * [core] Fix potential mismatch between collision pairs and constraints. * [core] Improve contact constraint solver. * [core] Remove dedicated tolerance for PGS solver. * [core] Initialize stepper with smallest timestep. * [core] Enable config baumgarte freq for user-specified constraints. * [core] Simplify compute extra terms. * [core] Fix engine not reset at start if not done before. * [core] Avoid discontinuities at init by starting with contact enabled and adding transitionEps for joint bounds. * [python/viewer] Enable dynamic update of available/default backend. * [python/viewer] Add synchronous panda3d backend for offscreen only subprocess rendering. * [python/viewer] Fix support of Intel GPU for rendering and on-demand Nvidia with panda3d. * [python/viewer] Default to sync panda3d backend if onscreen impossible. * [python/viewer] Disable shader in headless mode with panda3d to avoid segfault. * [python/viewer] Speed-up x2 replay video recording using panda3d backend. * [python/viewer] Use physics-based shader on Intel GPU with Panda3d. * [python/viewer] Officially support opening viewer without robot. * [gym/common] Automatically render ground profile. * [gym/common] Fix init sensor data proxy and send llc command. * [gym/common] Use fastest modern rng 'SFC64'. * [misc] Update ANYmal robot model. * [misc] Add support of Gym<0.24.0. * [misc] Fix support of ray==1.10.0 Co-authored-by: Alexis Duburcq <alexis.duburcq@wandercraft.eu>
- Loading branch information
Showing
123 changed files
with
5,315 additions
and
7,720 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.