forked from quixadhal/conquer
-
Notifications
You must be signed in to change notification settings - Fork 1
dryftr/conquer
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
********************************************************* * README FILE FOR THE INSTALLER OF CONQUER * ********************************************************* What you have here is a copyrighted release 4 version version of CONQUER. I make no guaranties to the sanity or style of this code, but do believe that it should work as documented. I have included numerous bugfixes from previous releases posting, and have added numerous enhancements. The file notes.v4 details changes between v3.5 and v4, bugs and other things. I have no current email address... Too bad. I will post a patch to THIS FILE when i get a new email address. The hazards of switching jobs. Adam Bryant has volunteered to take mail for the summer of 1989 at "arpa!bu-cs.bu.edu!adb" or "adb@bu-cs.bu.edu". He is the co-author of the game... so send comments to him. We like feedback on the game. Comments and feature requests are very useful to me as they are my primary method of deciding what to next add to the code. Your interest is appreciated. A mailing list for conquer has been set up to provide a platform for conquer discussion, and location for conquer test patch releases. The mailing list is "conquer-news@bu-cs.bu.edu" and addition to or deletions from the mailing list may be sent to "conquer-news-request@bu-cs.bu.edu". NOTE: My new phone number is 212-679-1439. My work has no arpanet. If anybody knows of a cheap (free??) way of getting an arpanet login I NEED ONE. I basically can make no more changes to Conquer until I can get a network port, and since i am "volunteering" my time for this project, I am not about to spend millions of dollars to buy one... I can get a modem for my PC if somebody will help me get a port somewhere. -ED- Included in this file are the following: 1) A Brief Description of Conquer 2) Installation (unpacking) Instructions 3) Configuration Instructions 4) Compilation Instructions 5) Administration instructions 6) Changes in this version This version should not be redistributed without the permission of Edward Barlow or Adam Bryant ( please read the copyright note in header.h ). Again, any comments or bug reports would be greatly appreciated. ----------------------------------------------------------- I A Brief Description of Conquer ----------------------------------------------------------- A complete description of Conquer v4 is contained in "man.page" and "conquer.docs". "conquer.docs" is created from the files txt[0-5] which are customized from data in the header files. These txt[] files are then converted int help[0-5] files, which contain configuration data. "make docs" will create this file from current data. Note conquer.doc IS NOT created program is compiled. I have tried to make the documentation as good as possible, but I guarantee that I have missed a lot. Consider this a feature and enjoy any (hopefully pleasant) suprises you get. ----------------------------------------------------------- II Installation (unpacking) Instructions ----------------------------------------------------------- This program came in several shell archive scripts. They can can be unpacked by using "sh filename". If you are reading this, you know this. If you suspect missing files, please check the MANIFEST. ----------------------------------------------------------- III Configuration ----------------------------------------------------------- THE FOLLOWING FILES SHOULD BE MODIFIED TO REFLECT YOUR ENVIRONMENT AND THE TYPE OF GAME YOU WISH TO PLAY. THE GAME WILL NOT RUN UNLESS YOU MODIFY THESE FILES APPROPRIATELY. header.h modify as per instructions Makefile modify as per instructions I have tried to comment this stuff appropriately. The options specified in these files will be reflected in the conquer.docs and help files when the program is compiled. You will probably also want to take a look at the "rules*" file. This contains the grammar rules for the random mail messages generated by NPC's. You may wish to insert some local people's names, or think of some really juicy insults. The format of the file should be obvious; basically %FOO declares a class FOO and one of the things inside that class will be selected randomly. Obviously, %MAIN is the top level which then calls on the subclasses to construct sentences. ----------------------------------------------------------- IV Compilation Instructions ----------------------------------------------------------- This program should be easy to compile. After header.h and Makefile have been edited properly, you may type 'make' to compile conquer, and 'make new_game' to build and install a new game. Note: Sometimes curses does not include termcap or termlib. If all the '.c' files get compiled, but do not link together, and unreferenced symbol errors occur, try adding "-ltermcap" after the "-lcurses" line in the makefile. Note2: With some versions of 'make' the SHELL environment variable is read to determine under what shell jobs should be spawned. The Makefile for conquer was written with '/bin/sh' in mind, so if any "command not found" errors appear, doing a: setenv SHELL /bin/sh before typing 'make', might alleviate the problem. ----------------------------------------------------------- V administration instructions ----------------------------------------------------------- Now that you have compiled it, this is how you administer/set up/run the game. I recommend following these instructions once yourself in a mock game (ie. no other players) for a few turns to get things straight. Then you can add other players. The command line format for the administration commands is conqrun [-maxp -dDIR -rSCENARIO]\n",argv[0]); -m make a world -a add new player -x execute program -d DIR to use play different game -r SCENARIO read map while making a new world uses SCENARIO.ele, SCENARIO.veg, & SCENARIO.nat Also, some useful god functions are provided through the conquer program through logging in as 'god' with 'conquer -n god'. Conquer now supports two layers of game administration: the god of conquer, as defined by the LOGIN define in header.h, may allow each world to have an administrator or demi-god. This demi-god will be able to perform updates and other god functions for this world only. This feature allows for multiple worlds, each governed by a different god. During the creation of a world, god will be prompted for the name of the demi-god for the new world. Just hitting return will mean that god will himself act as the demi-god for this world. Unlike godship, the demi-god for a world may be changed during the running of a game, without recompilation of conquer. This is done using the 'c'hange menu when logged in as god. In addition the the conqrun command, the makefile helps you as follows: make: Compiles the code. make clobber: Clobber everything but the source (destroys executables) make clean: Clean up objects (does not destroy executables) make new_game: Create a new game, make world, add players... make install: Install game in appropriate directory make docs: Creates documentation from help file Finally, I have included an 'at' script that permits automatic updating. run: read this shell script, it permits you to run the update automatically. It needs to be modified for time to update. The command line for the conquer executable can be found by reading the help files. Again, prior to the compile, you should have followed the instructions in the Makefile and in header.h. You can administrate world either via "make new_game" or via: <conqrun -m> this will make your world. This also sets up npc nations as per the nations file npc stats can be adjusted by editing nations prior to making the world. Non player nations have the same password as god. or <conqrun -rSCENARIO> this will make your world by using scenarios. Basically, the scenarios include a nation file and three map files (elevation, vegetation, and nation setup). Look at the rome scenario included in the game. [ this scenario is not finished yet ] You can add ( 0 or more ) players via <conqrun -a> which should be self explanatory. This wont work if the world is filled, as it would be if a scenario was read in and the SCENARIO.ntn file filled the world. This is because the program wont find spots to place your players. Adjust the nations file for your scenario to set up players. When they log in, they will be asked for a new password. Once you log in as a player or as god, you can get help by typing '?'. Play around with the commands and get your syntax right. Try logging in as either a player or non player nation (they use the super user password) and noticing any differences. IMPORTANT NOTE ON PLAY BALANCE: The world is not created equal. Some players may start in very bad positions. You can either start them over (destroy that nation in the change nation command and create a new one), or modify the surrounding terain appropriately (god can use the redesignate command to change elevation and vegetation). Now move around on the map and learn where the players are positioned. If there is a problem (they are surrounded by water...), use the redesignate command to change elevation or vegetation. In the worst case, god can destroy a nation with 'c', the change nation command. Once you think the game will be fair, it is time to allow players to proceed. Now you are all set -- play via <conquer> and update with <conqrun -x> via an script similar to "run"
About
The turn-based strategy game of Conquer, by Adam Bryant and Ed Barlow.
Resources
Stars
Watchers
Forks
Packages 0
No packages published
Languages
- C 96.4%
- Makefile 1.9%
- Other 1.7%