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update agent, locale and add ukrainian
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@@ -22,6 +22,7 @@ internal static class ProjectInfo | |
"pt-BR", | ||
"ru", | ||
"tr", | ||
"uk", | ||
"zh-TW" // chinese (taiwan) | ||
}; | ||
|
||
|
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<?xml version="1.0" encoding="utf-8"?> | ||
<root> | ||
<!-- | ||
Microsoft ResX Schema | ||
Version 2.0 | ||
The primary goals of this format is to allow a simple XML format | ||
that is mostly human readable. The generation and parsing of the | ||
various data types are done through the TypeConverter classes | ||
associated with the data types. | ||
Example: | ||
... ado.net/XML headers & schema ... | ||
<resheader name="resmimetype">text/microsoft-resx</resheader> | ||
<resheader name="version">2.0</resheader> | ||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | ||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | ||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | ||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | ||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | ||
<value>[base64 mime encoded serialized .NET Framework object]</value> | ||
</data> | ||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | ||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | ||
<comment>This is a comment</comment> | ||
</data> | ||
There are any number of "resheader" rows that contain simple | ||
name/value pairs. | ||
Each data row contains a name, and value. The row also contains a | ||
type or mimetype. Type corresponds to a .NET class that support | ||
text/value conversion through the TypeConverter architecture. | ||
Classes that don't support this are serialized and stored with the | ||
mimetype set. | ||
The mimetype is used for serialized objects, and tells the | ||
ResXResourceReader how to depersist the object. This is currently not | ||
extensible. For a given mimetype the value must be set accordingly: | ||
Note - application/x-microsoft.net.object.binary.base64 is the format | ||
that the ResXResourceWriter will generate, however the reader can | ||
read any of the formats listed below. | ||
mimetype: application/x-microsoft.net.object.binary.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.soap.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.bytearray.base64 | ||
value : The object must be serialized into a byte array | ||
: using a System.ComponentModel.TypeConverter | ||
: and then encoded with base64 encoding. | ||
--> | ||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root"> | ||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/> | ||
<xsd:element name="root" msdata:IsDataSet="true"> | ||
<xsd:complexType> | ||
<xsd:choice maxOccurs="unbounded"> | ||
<xsd:element name="metadata"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0"/> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" use="required" type="xsd:string"/> | ||
<xsd:attribute name="type" type="xsd:string"/> | ||
<xsd:attribute name="mimetype" type="xsd:string"/> | ||
<xsd:attribute ref="xml:space"/> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="assembly"> | ||
<xsd:complexType> | ||
<xsd:attribute name="alias" type="xsd:string"/> | ||
<xsd:attribute name="name" type="xsd:string"/> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="data"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/> | ||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/> | ||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/> | ||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/> | ||
<xsd:attribute ref="xml:space"/> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="resheader"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required"/> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:choice> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:schema> | ||
<resheader name="resmimetype"> | ||
<value>text/microsoft-resx</value> | ||
</resheader> | ||
<resheader name="version"> | ||
<value>2.0</value> | ||
</resheader> | ||
<resheader name="reader"> | ||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
<resheader name="writer"> | ||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
<data name="DownsRevives" xml:space="preserve"> | ||
<value>{0:n0} Невдач / {1:n0} Воскресінь</value> | ||
</data> | ||
<data name="FirstSession" xml:space="preserve"> | ||
<value>Вперше зіграно {0} (всього {1:n0} сеансів)</value> | ||
</data> | ||
<data name="Headshots" xml:space="preserve"> | ||
<value>{0:n0} Пострілів в голову ({1:0.0}%)</value> | ||
</data> | ||
<data name="Highscore" xml:space="preserve"> | ||
<value>{0:n0} балів</value> | ||
<comment>{0} mode | {1} score</comment> | ||
</data> | ||
<data name="Kd" xml:space="preserve"> | ||
<value>{0:0.00} В/С ({1:n0} Вбивств / {2:n0} Смертей)</value> | ||
</data> | ||
<data name="KillsPerRound" xml:space="preserve"> | ||
<value>{0:0.00} В/Р ({1:n0} Вбивств / {2:n0} Раундів)</value> | ||
</data> | ||
<data name="LastMatch" xml:space="preserve"> | ||
<value>Останній матч {0} ({1:n0} Рейтинг)</value> | ||
<comment>{0} match result (win,loss,abandon,unknown) | {1} MMR change</comment> | ||
</data> | ||
<data name="LastSeen" xml:space="preserve"> | ||
<value>Був в останній раз {0}</value> | ||
<comment>{0} timespan from last login (humanizer filled)</comment> | ||
</data> | ||
<data name="Melee" xml:space="preserve"> | ||
<value>{0:n0} Вбивств в ближньому бою ({1:0.0}%)</value> | ||
</data> | ||
<data name="NextRank" xml:space="preserve"> | ||
<value>{0} MMR до {1} ({2}%)</value> | ||
<comment>{0) mmr remaining | {1} next rank | {2} percentage complete</comment> | ||
</data> | ||
<data name="Operation" xml:space="preserve"> | ||
<value>Операція {0}</value> | ||
<comment>{0} season name (e.g Steel Wave)</comment> | ||
</data> | ||
<data name="OperatorSummary" xml:space="preserve"> | ||
<value>{0:0.00} В/С · {1:0.00} Перемог/Програшів · {2}</value> | ||
<comment>{2} time played</comment> | ||
</data> | ||
<data name="Penetrations" xml:space="preserve"> | ||
<value>{0:n0} Вбивства пробиванням ({1:0.0}%)</value> | ||
</data> | ||
<data name="SeasonMmr" xml:space="preserve"> | ||
<value>{0:n0} ± {1:n0} MMR ({2})</value> | ||
<comment>{0} current mmr | {1} = uncertainty | {2} rank name</comment> | ||
</data> | ||
<data name="SeasonRank" xml:space="preserve"> | ||
<value>{0:n0} MMR ({1})</value> | ||
<comment>{0} mmr | {1} Rank Name</comment> | ||
</data> | ||
<data name="SeasonWl" xml:space="preserve"> | ||
<value>{0:0.00} ({1:n0} Перемог / {2:n0} Поразок + {2:n0} Покинуто)</value> | ||
</data> | ||
<data name="Suicides" xml:space="preserve"> | ||
<value>{0:n0} Самовбивств ({1:0.0}%)</value> | ||
</data> | ||
<data name="ModeTimePlayed" xml:space="preserve"> | ||
<value>{0} зіграно</value> | ||
<comment>{0} mode | {1} time played (filled in by humanizer)</comment> | ||
</data> | ||
<data name="Wl" xml:space="preserve"> | ||
<value>{0:0.00} П/П ({1:n0} Перемог / {2:n0} Поразок)</value> | ||
</data> | ||
<data name="OperatorNotPlayed" xml:space="preserve"> | ||
<value>ще не зіграно</value> | ||
</data> | ||
<data name="HeadshotsCount" xml:space="preserve"> | ||
<value>{0:n0} Вбивств у голову</value> | ||
</data> | ||
<data name="KillCount" xml:space="preserve"> | ||
<value>{0:n0} Вбивств</value> | ||
</data> | ||
<data name="MatchesPlayed" xml:space="preserve"> | ||
<value>{0:n0} Зіграно матчів</value> | ||
</data> | ||
<data name="ExperienceGained" xml:space="preserve"> | ||
<value>{0:n0} Отримано досвіду</value> | ||
</data> | ||
<data name="WeaponPicks" xml:space="preserve"> | ||
<value>{0:n0} Вибори</value> | ||
</data> | ||
<data name="KillsPerMatch" xml:space="preserve"> | ||
<value>{0:0.00} В/М ({1:n0} Вбивств / {2:n0} Матчів)</value> | ||
</data> | ||
<data name="Blindkills" xml:space="preserve"> | ||
<value>{0:n0} "Сліпих" вбивств ({1:0.0}%)</value> | ||
</data> | ||
<data name="KillAssists" xml:space="preserve"> | ||
<value>{0:n0} Допомог у вбивстві</value> | ||
</data> | ||
</root> |
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