Releases: dphaldes/Tome-of-Blood
Releases · dphaldes/Tome-of-Blood
Tome of Blood 1.20.1-0.4.4
Fixed
- Unlock Registrate version range
Tome of Blood 1.20.1-0.4.3
Fixed
- Fixed crash due to no will when using SentientWrath
Tome of Blood 1.20.1-0.4.2
Fixed
- Fixed Particle Type Registration on server side. Server wont crash anymore
Tome of Blood 1.20.1-0.4.1
Changed
- Updated glyph documentation for Sentient Harm and Sentient Wrath.
Tome of Blood 1.20.1-0.4.0
Added
- Sentient Wrath Glyph - Tier 2 spell that marks the target when hit. If a target is already marked, it does a heavy
attack on it and its surrounding. It also gives small bonuses to player on kill
Changed
- Sentient Harm is slightly changed. When using it along with
Duration
Augments, the glyph becomes into a effect spell
and doesn't do the initial scaling damage. - Sentient Harm Recipe now uses Sentient Sword instead of Petty Gem
- Selection of Will type for attacks have changed. Earlier they used the type that has the most amount in the player
inventory. Now it is a priority based system based on slot and inventory position.
Tome of Blood 1.20.1-0.3.3
Fixed
- Fixed a crash when player doesn't have any will in inventory.
Tome of Blood 1.20.1-0.3.2
Changed
- Updated textures for Heretics Armor! Thanks Gronglegrowth/Eset!
- Sentient Harm Glyph now consumes will when on successful damage. The values are similar to Sentient Sword.
- Tome of Blood should now remember the old spells when crafting (the blood altar one works for now while the alchemy
table recipes need an upstream(Blood Magic) fix)
Tome of Blood 1.20.1-0.3.1
Changed
- Removed the experience reduction of Heretic's Armor which caused upgrade tomes to be buggy
- Changed Mana Attunement discount calculation to fix 0 spell cost due to integer conversion
Tome of Blood 1.20.1-0.3.0
Configs have changed. It is recommended to delete the old tomeofblood
config and let it regenerate.
Added
- Basic documentation in patchouli based
worn_notebook
Changed
- Reworked Tome of blood. It now lets you cast without mana limits. It uses mana first and then LP.
- Tome of blood textures have been updated!
- Living Mage Armor is now called Heretic's Armor
- Heretic's Armor now gains experience slower than its normal blood magic counterpart (exact scale configurable in
configs) - Default color for Heretic's Armor is now Red instead of Purple
- Mana Attunement trait has been rebalanced (Documentation has also been added)
Tome of Blood 1.20.1-0.2.1
Fixed
- Elytra upgrade now works with Living Mage Armor