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Split AOT cross compilers from iOS/Android runtime packs #36758
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*Invert* the MSBuild unit tests & One .NET Relationship: previously, we would selectively *enable* our MSBuild tests to run under .NET 5+. Now, run *all* tests under .NET 5+, *except* for the categories: * `AOT` and `MonoSymbolicate`: requires Mono AOT support in .NET 5 and packaging of required tooling; see also, but not limited to, <dotnet/runtime#35852> <dotnet/runtime#36758> * `FSharp`: [Xamarin.Android.FSharp.ResourceProvider][0] support is needed to run on .NET 5. * `LibraryProjectZip`, `StaticProject`: Require future support within Xamarin.Android, but don't need to be done *before* inverting the unit test regime. * `MkBundle`: `mkbundle.exe` might not make it to .NET 5 -- see also dotnet/runtime#35852 -- and it may be moot with d236af5. * `PackagesConfig`: .NET 5+ won't support `packages.config` files. Also rework our build pipeline to run the MSBuild tests across 12 CI machines: * Windows - Node 1 - Legacy * Windows - Node 2 - Legacy * Windows - Node 3 - Legacy * Windows - Node 1 - One .NET * Windows - Node 2 - One .NET * Windows - Node 3 - One .NET * macOS - Node 1 - Legacy * macOS - Node 2 - Legacy * macOS - Node 3 - Legacy * macOS - Node 1 - One .NET * macOS - Node 2 - One .NET * macOS - Node 3 - One .NET Since this is a lot of machines: 1. I moved all the `One .NET` tests to their own phase. 2. The phase only runs when `RunAllTests=true`. This means the `One .NET` tests will run on master, release branches, and Mono bumps. You can manually queue a build to enable `RunAllTests` on a PR. To be completed in another PR, there are still more test assemblies that need to be run under a `dotnet` context: * `Xamarin.Android.Build.Tests.Commercial.dll` * `MSBuildDeviceIntegration.dll` [0]: https://github.com/xamarin/Xamarin.Android.FSharp.ResourceProvider
I think this is done now, right @directhex ? |
Yes, we package the aot compilers separate and they were removed from being in the runtime packs via #51782 |
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Right now we package the Mono AOT compiler inside the Microsoft.NETCore.App runtime pack.
However we don't always need the AOT compiler e.g. for iOS simulator builds where JIT is available and on Android we only use AOT as an optimization.
We should figure out a way to split the AOT compiler off into a separate package.
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