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wants to merge 14 commits into from
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fix official builds in arcade #5494

wants to merge 14 commits into from

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frank-dong-ms-zz
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We are excited to review your PR.

So we can do the best job, please check:

  • There's a descriptive title that will make sense to other developers some time from now.
  • There's associated issues. All PR's should have issue(s) associated - unless a trivial self-evident change such as fixing a typo. You can use the format Fixes #nnnn in your description to cause GitHub to automatically close the issue(s) when your PR is merged.
  • Your change description explains what the change does, why you chose your approach, and anything else that reviewers should know.
  • You have included any necessary tests in the same PR.

harishsk and others added 14 commits September 23, 2020 14:49
* Update to Onnxruntime 1.5.1 (#5406)

* Added variables to tests to control Gpu settings

* Added dependency to prerelease

* Updated to 1.5.1

* Remove prerelease feed

* Nit on GPU variables

* Change the _maxCalibrationExamples default on CalibratorUtils (#5415)

* Change the _maxCalibrationExamples default

* Improving comments

* Fix perf regression in ShuffleRows (#5417)

RowShufflingTransformer is using ChannelReader incorrectly. It needs to block waiting for items to read and was Thread.Sleeping in order to wait, but not spin the current core. This caused a major perf regression.

The fix is to block synchronously correctly - by calling AsTask() on the ValueTask that is returned from the ChannelReader and block on the Task.

Fix #5416

Co-authored-by: Antonio Velázquez <38739674+antoniovs1029@users.noreply.github.com>
Co-authored-by: Eric Erhardt <eric.erhardt@microsoft.com>
* arcade linux build

* put file execution permission change into source control
* working on testing

* testing updates

* tests almost working

* build changes

* all tests should be working

* changes from PR comments

* fixes for .net 3.1

* Fixed extension check. Removed <PackageId> where not needed

* Removed pkg folder and updated paths.
* Added test key.

* Update PublicKey.cs

Removed extra newline.

* Update ComponentCatalog.cs

Fixed 3 spaces to 4.
* ci testing changes

* comments from pr
* Initial Windows, Linux, Macos builds test

* Add Linux/MacOS specific CI requirements

* Run Arcade CI tests on MacOS/Linux

* Fix final package building

* Add benchmark download to benchmars .csporj file

* Print detailed status of each unit test

* Install CentOS & Ubuntu build dependencies

* Use container names to differenciate between Ubuntu & CentOS

* Remove sudo usage in CentOS

* Fix Linux build dependencies

* Add -y param to apt install

* Remove installation of Linux dependencies

* Minor additions

* Rename Benchmarks to PerformanceTests for Arcade

* Changes

* Added benchmark doc changes

* Pre-merge changes
* Try Windows build single quote fix

* Remove %20

* Added variable space value

* Using variables for spacing

* Added space values as job parameters

* Try conditional variables again
@@ -1,23 +1,28 @@
<Project>

<ItemGroup>
<PackageReference Include="Microsoft.DotNet.BuildTools" Version="$(BuildToolsPackageVersion)" />
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BuildTools [](start = 48, length = 10)

according to arcade document: https://github.com/dotnet/arcade/blob/master/Documentation/CorePackages/Publishing.md looks like arcade doesn't support publish packages to our nuget datafeed: https://dev.azure.com/dnceng/public/_packaging?_a=feed&feed=MachineLearning%40Prerelease
also don't find it possible to publish symbol files to SymWeb Symbol Server and Msdl Symbol Server so use build tool nuget package here for publish nuget package and symbol purpose as before.


<PropertyGroup>
<PublishSymbolsPackage>Microsoft.SymbolUploader.Build.Task</PublishSymbolsPackage>
<EnablePublishSymbols Condition="'$(EnablePublishSymbols)'==''" >true</EnablePublishSymbols>
<NuGetPushTimeoutSeconds Condition="'$(NuGetPushTimeoutSeconds)' == ''">600</NuGetPushTimeoutSeconds>
</PropertyGroup>

<Import Project="$(PackagesDir)\$(PublishSymbolsPackage.ToLower())\$(PublishSymbolsPackageVersion)\build\PublishSymbols.targets" />
<Import Project="$(NuGetPackageRoot)\$(PublishSymbolsPackage.ToLower())\$(MicrosoftSymbolUploaderBuildTaskVersion)\build\PublishSymbols.targets" />
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So for mustafa and I's changes we are changing the nuget path. I think with how you did this it wont have any issues, but just want to call it out just in case.

@michaelgsharp michaelgsharp force-pushed the arcade branch 2 times, most recently from e6fd63d to d83307f Compare November 18, 2020 20:38
@frank-dong-ms-zz frank-dong-ms-zz deleted the frdong/arcade branch December 1, 2020 21:33
@ghost ghost locked as resolved and limited conversation to collaborators Mar 17, 2022
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5 participants