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API review: During shutdown, revisit finalization and provide a way to clean up resources #16028
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The proposed AssemblyLoadContext.ProcessExit API is essentially exposing AppDomain.ProcessExit from full .NET Framework under different name. It may be worth noting that the fundamental problem with finalization during shutdown came from inspiration by Java designs in the early days of .NET. Java have realized and fixed the fundamental problem many years ago by deprecating (disabling by default) finalization during shutdown. It is time to fix it for .NET Core as well.
This is actually not guaranteed. The JIT is allowed to extend the lifetime of the local variable till the end of the method, and so the call to GC.Collect may still see MyFinalizable object as live. |
Oh right, I had meant to null it out, but I guess there might still be a reference somewhere. I'll just remove that part. |
"if a thread is blocked during GC", are you referring to the finalizer thread? Is that because the GC does not reclaim any memory during shutdown and if the finalizer thread attempts to make an allocation that would trigger a GC it would block waiting to be notified that the GC completed its work - a notification that would never occur since at this point GC requests would simply be ignored?
What is the execution order of this event with respect to finalize methods execution?
Will the ProcessExit event retain the same timeout semantics as “regular” finalization Looking at AssemblyLoadContext, it appears that it's sole responsibility is well loading assemblies. Why not than simply call it AssemblyLoader (“Context” in .NET is usually used to model temporary state, especially during Async operations) Why not put this event in System.Environment along HashShutdownStarted like in the full .NET? |
Finalizers are run in a separate finalizer thread. Here I'm referring to other threads running managed code. Other threads are blocked, then finalizers run on the finalizer thread.
When there are background threads running managed code, and those threads are blocked, one of them may be blocked while doing a GC. When finalizers run on the finalizer thread, an allocation may get blocked until GC is complete but the thread doing the GC was blocked so it would never complete.
The event is raised before the final round of running finalizers.
The timeout for waiting for finalizers had been disabled some time back in CoreCLR. If a finalizer blocks indefinitely, it should not be due to a CLR issue, so a timeout should not be necessary. Similarly, I'm proposing that a timeout is not necessary for the ProcessExit event. If it blocks indefinitely, then it should be due to a program error.
There can be multiple contexts under which assemblies are loaded, each with custom load behavior. Loaded assemblies are associated with a context so that they can be unloaded (based on ref count) in batch for a particular context. I suppose "context" here may refer to the behavior with which assemblies are loaded.
Environment may also be a good place to put it. AssemblyLoadContext was chosen because the ProcessExit event is the equivalent counterpart of AppDomain.ProcessExit in the desktop CLR, and AssemblyLoadContext takes some of the responsibilities of AppDomain in CoreCLR. Thoughts? |
I know this. I'm just trying to understand your example, specifically in the context of shutdown.
Please help me understand the exact chain of events: Let's assume we have three "regular" user code threads T1, T2, T3 and the Finalizer thread FT. So:
Questions: a) What happens next? I assume the CLR will simply wait for T1, T2, T3 and FT to complete and exit the process. b) What blocking issues can arise here? I mean even if FT executes a Finalize method that triggers a GC, I would expect that the FT Thread will continue and execute the GC code which will ultimately augment the F-reachable Queue, unwind and continue executing the current Finalize method. Point being I don't expect FT and T2 to be dependent one on another. c) How all this play out when GC Code is invoked asynchronously (e.g concurrent GC)
What do you mean by "final round”? This should be documented in the spec.
This should be documented as well.
I agree, and in a way it's better because on the full .NET there is no alert if the finalizer thread gets killed, which makes debugging very hard. Nothing is written to event log when this happens:
Therefore, I suggest writing an error to the event log or stderr when such a situation occurs that includes some context on the blocking finalize method. Writing robust graceful shutdown code is a hard problem. Debugging it in production is even harder.
Is this something new? As I recall once an Assembly is loaded into an AppDomain it can't be unloaded, you can only discard the AppDomain.. Any written references?
Then "context" is more of a loading parameter per "type of load" in any case I don't see how appending the word "Context" to the class helps to clarify this.
I think "AppDomain" and "Assembly" are two different concepts that should be encapsulated separately. |
a) What happens next? I assume the CLR will simply wait for T1, T2, T3 and FT to complete and exit the process. b) What blocking issues can arise here? I mean even if FT executes a Finalize method that triggers a GC, I would expect that the FT Thread will continue and execute the GC code which will ultimately augment the F-reachable Queue, unwind and continue executing the current Finalize method. After FT enters its shutdown sequence, it tries to block T1, T2, and T3 before running finalizers. Suppose T2 has just started a GC (see gc.cpp, GarbageCollectGeneration, GC is now flagged as started), then as part of trying to disable preemptive GC, it detects the shutdown case and blocks for shutdown (see https://github.com/dotnet/coreclr/blob/a3a2d323653e08b7592ed70070f13833b2994828/src/vm/threadsuspend.cpp#L3423). A finalizer that does allocation and needs to allocate more space will go into gc.cpp, try_allocate_more_space, where it will block forever waiting for GC to complete. The thread running shutdown code would wait forever for the finalizer thread to signal completion, leading to a hang during shutdown. While this and other similar occurrences could technically be considered bugs that could be fixed separately, the issue is more about blocking T1, T2, and T3 before running finalizers. Finalizers can't be reliably expected to complete successfully when some threads are arbitrarily blocked. Finalizers may rely on running in a state where the object is not referenced anymore, which is not the case here. So the state of the object may not match expectations and anything could happen as a result, especially when unmanaged resources are involved. Although, it probably wouldn't be a common case that something bad would happen.
They shouldn't be dependent on one another, but FT blocking T2 creates the issue.
I'll add this and a general note about timeouts to the issue description. After FT enters its shutdown sequence, it blocks other threads, and does one last round of calling finalizers (see https://github.com/dotnet/coreclr/blob/a3a2d323653e08b7592ed70070f13833b2994828/src/vm/finalizerthread.cpp#L843).
I believe this is by design on desktop CLR. The timeout is documented. In any case, the timeout was removed in CoreCLR, and with this proposal, the finalizer is not guaranteed to run at all. The expectation is that such cases will either use the dispose pattern, or use the ProcessExit event to clean up resources in cases where it is not clear when the process is about to exit (such as returning from Main).
I'm not sure if unloading AssemblyLoadContexts has been implemented, but I believe that was the idea. The association between loaded assemblies and an AssemblyLoadContext is already there. See dotnet/coreclr#1684.
The name doesn't seem so bad to me, conceptually I think of it as "an AppDomain is an AssemblyLoadContext". |
Made a couple of changes:
|
FT enters its shutdown sequence because T3 called either Environment.Exit(0) or Process.Kill followed by WaitForExit(); before T2 called into GC Code, Correct?
Again, because T3 has established the shutdown case, Correct? So conceptually :
Is that what you mean?
Why would the GC not complete? This works class WorkItem
Are you taking about a different "special" thread dedicated to cleanup, who is this "thread running shutdown code" ? and why would it wait forever for the finelizer to complete, why would finilerzer get stuck (aside from programmer bugs) ? |
So maybe AssemblyLoadContext should be abstract and AppDomain should subclass it? |
Than it would make sense to call methods to load and unload dll's on (into) AppDomains.. |
Maybe I miss understood the sequence: T3 sets shutdown = true which will cause FT to start running BUT T2 is faster then FT it calls GC Code which sets "gc-running" = true and starts shutdown code.. now FT checks "gc-running" and Is that what's happening? |
Here's a test case that hangs on shutdown. using System;
using System.Threading;
public class FinalizeTimeout
{
public static int Main(string[] args)
{
Console.WriteLine("Main start");
// Start a bunch of threads that allocate continuously, to increase the chance that when Main returns, one of the
// threads will be blocked for shutdown while holding one of the GC locks
for (int i = 0; i < Environment.ProcessorCount - 1; ++i)
{
var t = new Thread(ThreadMain);
t.IsBackground = true;
t.Start();
}
// Run the finalizer at least once to have its code be jitted
BlockingFinalizerOnShutdown finalizableObject;
do
{
finalizableObject = new BlockingFinalizerOnShutdown();
} while (!BlockingFinalizerOnShutdown.finalizerCompletedOnce);
Console.WriteLine("Main end");
// Create another finalizable object, and immediately return from Main to have finalization occur during shutdown
finalizableObject = new BlockingFinalizerOnShutdown() { isLastObject = true };
return 100;
}
private static void ThreadMain()
{
byte[] b;
while (true)
b = new byte[1024];
}
private class BlockingFinalizerOnShutdown
{
public static bool finalizerCompletedOnce = false;
public bool isLastObject = false;
~BlockingFinalizerOnShutdown()
{
if (finalizerCompletedOnce && !isLastObject)
return;
Console.WriteLine("Finalizer start");
// Allocate in the finalizer for long enough to try allocation after one of the background threads blocks for
// shutdown while holding one of the GC locks, to deadlock the finalizer. The main thread should eventually time
// out waiting for the finalizer thread to complete, and the process should exit cleanly.
TimeSpan timeout = isLastObject ? TimeSpan.FromMilliseconds(500) : TimeSpan.Zero;
TimeSpan elapsed = TimeSpan.Zero;
var start = DateTime.Now;
int i = -1;
object o;
do
{
o = new object();
} while ((++i & 0xff) != 0 || (elapsed = DateTime.Now - start) < timeout);
Console.WriteLine("Finalizer end");
finalizerCompletedOnce = true;
}
}
} This test case has a lot of background threads doing allocation, so the chance of blocking during GC is high. After blocking background threads, the finalizer allocates as well and blocks on GC. The test case occasionally completes successfully on my machines, and hangs forever most of the time. If the test did not wait for the finalizer to run once before triggering shutdown, then allocation while jitting the finalizer function (or one of the library functions called inside) will block.
Yes, to this and questions above it
T2 blocked for shutdown after starting GC, it will not resume after that point.
Perhaps, regarding the subclassing but I'm not too familiar with them. I think AppDomain is not exposed in .NET Core, although I could be wrong.
(From your last comment). Yes that is what happens in one case. |
Ok, I think understand the scenario. So the question is:
Why should T2 blocked for shutdown after starting GC? Why not wait for T2 to finish GC and than suspend it? The scenario is destructive by definition (in clean shutdown all user threads would be finished by the application) why is it important to hold the GC lock during shutdown which will cause FT to deadlock? Why not release GC Lock, and than suspend the thread and once all threads are suspended than run TF. |
This particular issue can be fixed as you suggested, but as I mentioned above, the issue is more about the expectation that finalizers for live objects run to completion while other threads are blocked at some random point.
|
Why? Finalizers execute cleanup code of unreferenced objects by design.. How does this relate to blocked threads?
Why? What is the case here?
For Example? |
By "Live" you mean you run the finializer methods of Referenced objects?? What's the point? Everything "referenced" is in an undefined state during shutdown. Is that your point ? |
Yes we are running finalizers for objects that are still referenced. To prevent continued use of those still live objects, threads are blocked for shutdown. Consider an object that writes to a network stream using some stateful communication protocol. The finalizer would write a termination value to the stream and close the stream. Suppose that the termination value indicates to the receiving end that all data has been written, while abruptly closing the stream without writing the termination value would indicate incomplete transmission due to disconnection or some other reason. Writing the termination value in the finalizer assumes that there are no more references to the object, indicating that all data has been written. Suppose that a background thread is using the object, writing data to the pipe. During shutdown, the background thread is blocked at some arbitrary point, and the object is still referenced. Writing the termination value to the pipe in the finalizer at that point may be invalid according to the protocol. Blocking threads arbitrarily and running finalizers for referenced objects can cause unintended behavior. |
I think the whole "thread blocking" aspect doesn't make the scenario any more or any less problematic. The problem statement is: "Finalizers of referenced objects execute during shutdown" period. There nothing more to explain. If you agree we can move to discuss your solution. |
Yes that's the core of the problem, blocking threads is only a natural side-effect of it. |
Ok, so I would include this as the sole problem statement and remove the whole GC lock scenario as it is more of a bug - nothing to learn for this. Proposal:
So how would you terminate the threads if the user did not ensure they exit cleanly before returning from Unload?
What do you mean? finilizers run only for dead objects..Do you mean ensure all finilizers of dead objects execute? How would you ensure this?
I don't understand the whole point is when GC completes it "gives work" to the finalizer thread (appending to the freachable queue new items) how does not doing GC maximize the number of dead objects that can be finalized?
You mean who ever does the GC also waits for the finalizer thread to exit? Who waits?
You mean the user should call GC.Collect() ?
I don't think background threads are relevant, again if finalization was not performed it was not performed.
OK.
I would delete this. You are providing a notification, whatever synchronization requirements are needed to coordinate with user logic is not of this proposal concern. |
Thanks for your feedback, I took some of your suggestions and updated the proposal.
I agree that this is not an irrefutable example of the problem. I added the example above to the proposal. However, there is definitely something to learn from this example. It demonstrates some of the extent of unreliability - the bug you refer to is rather a manifestation of the core problem in the runtime, something that should not be tolerated. For instance, we could also consider running finalizers for live objects without blocking other threads. This would lead to a whole set of other problems and is clearly not feasible, thus demonstrating that there is no feasible solution involving running finalizers for live objects.
Threads marked as IsBackground = false, are waited upon. Threads marked as IsBackground = true, are aborted. See https://github.com/dotnet/coreclr/blob/master/Documentation/botr/threading.md for more info.
Updated the wording to clarify. I meant "don't run finalizers for live objects".
Updated the wording to clarify. I meant "don't do a GC on shutdown, where doing a GC would increase the number of dead objects that can be finalized".
Finalizers are run before shutdown, the waiting is done by the thread running shutdown code. See ceemain.cpp, EEShutdownHelper.
Not that they should, but that they could. I would only suggest this as a workaround for problematic legacy code that may be affected by the change.
This emphasizes that doing a GC on shutdown does not make any additional guarantees, I believe it is relevant, as the core problem only manifests when there are background threads running during shutdown, and it is a reason for the parent suggestion in the proposal. I would consider a program that shuts down without gracefully terminating its own background work to be a bad program, but it can and does happen.
Especially during such complicated shutdown scenarios, I believe it is important to classify the circumstances under which a new API operates. Regardless, it doesn't hurt to detail an API's contract in any case, and I wish it were done more often. |
Ahh, no problem. I meant to say "nothing to learn from" as a user :)
Ok.. no change in this behavior.
Didn't we agree that finalizers must not run on shutdown ?@!
So what, these are already dead objects, why not let them cleanup? I understand that the notification gives the user an opportunity to properly stop running/referenced things,but if something is already dead why not let it die gracefully? This would actually be a valid user expectation.. What do I know when a finializer get's invoked.. I mean from a user perspective, I except that *once I release a reference to an object * any cleanup code I specified in its destructor would be executed sooner or later.. Now I need to think what happens when the program exits and there are still dead objects that didn't have their finalizer run ... big mess. |
Finalizers for live objects must not be run on shutdown. I was thinking finalizers would still run for dead objects, but it seems like there is no point in running any finalizers. I have updated the proposal to reflect that. So in that case, yes a GC.Collect() would need to be followed by a GC.WaitForPendingFinalizers().
Some objects may be already dead but that won't be discovered until a GC is done. The reason to not do a GC before shutdown is the same as the reason to not run finalizers before shutdown.
Guaranteeing that dead objects will be finalized doesn't seem very useful. Consider the premise where there are a set of finalizable objects. They have finalizers because they don't have a clear end of life where they can be explicitly disposed. When the program enters the shutdown sequence, some of those objects may be dead, and some alive. What use is it to guarantee that the dead ones will be finalized, when the live ones are not? Finalizable objects referenced by static fields would also not be finalized. Ultimately, under this proposal, the finalizer is not guaranteed to run. To do proper cleanup, a class may need to handle the Unload event in addition to or instead of a finalizer. |
Edited inline above |
I agree with your reasoning, nevertheless I don't think it's obvious; therefore, I highly recommend to document the shutdown contract in a way that specifies the chain of events . Something like: In .NET Core, the CLR will not run Garbage Collection after raising an Unload event and any future calls to GC.Collect() will be discarded; therefore, once an Unload event occurs any finalization code of either referenced or unreferenced objects will not be executed by the finalizer thread. Q1: Can an Unload event happen during an active GC? I assume it will get invoked after GC Completes, Correct? Q2: Under what "shutdown circumstances" will the Unload event be raised?
|
Extending the previous question: Q1: Can an Unload event happen during an active GC? I assume it will get invoked after GC Completes, will it get invoked after all finalizers complete for that GC Cycle or will these finalizers be simply discarded Q3: What happens if an exception occurs in an Unload event handler and there other subscribers will they get invoked? |
Q4: Which thread will actually invoke the Unload event? Is it a dedicated thread spawned by the CLR? Will it have a name? Will the same thread be used to run event handlers for all AssemblyLoadContexts? |
AssemblyLoadContext is the wrong place for this method. Environment makes more sense. Are these calls actually tied to the AppDomain or the LoadContext? |
This change is dependent on dotnet/coreclr#2867, which actually implements the Unloading event. API review: https://github.com/dotnet/corefx/issues/5205
Sorry for the delay in responding.
The runtime is not limited to any particular order of events here, and I don't see the necessity to specify and enforce a particular order of events around the Unload event. Simply, it is raised during normal program execution shortly before the AssemblyLoadContext is unloaded, whenever that is. In the initial implementation, since unloading of AssemblyLoadContext is not implemented yet, this would be at some point before shutdown, but this is likely to change and should not be depended upon. The only additional guarantee being given is that it's called on the finalizer thread, so as to be sure that it won't run concurrently with finalizers.
It is not reasonable to expect that finalizers for reachable objects run during shutdown. Hence, it is not reasonable to expect that finalizers run at all. The best way to ensure that resources are cleaned up is to use the dispose pattern to take control of the lifetime of those resources. If the resource lifetime is left up to the GC with a finalizer, then the program does not know when the object will be unreachable, implying that the program cannot reasonably expect the finalizers to run for any of those objects since they may be reachable at the time of shutdown.
Finalizers may run after the Unload event. They wouldn't in the initial implementation, but only because the Unload events would all be raised just before shutdown, since unloading AssemblyLoadContexts is not implemneted yet. But that would not be the case once unloading AssemblyLoadContexts is implemented.
Whether finalizers would run for unreachable objects, and whether a GC would be done to maximize the number of those objects, is a natural question pertaining to the proposal. It also describes why finalizers for unreachable objects are not run on shutdown, which I think is relevant.
Once unloading AssemblyLoadContexts is implemented, an AssemblyLoadContext and assemblies loaded with it may be unloaded at an arbitrary point as requested by the user or as determined by the GC. Finalizers for finalizable objects in those assemblies soon to be unloaded may continue to run after the Unload event is raised. The process may not necessarily shut down soon after this.
Agreed, done
Why should the Unload event on the default AssemblyLoadContext be raised last? There may be multiple AssemblyLoadContext instances that live until the end of the process. Code handling the event is expected to be cleaning up resources (or doing something) relevant to its assembly since the event indicates end-of-life of the set of assemblies associated with the same load context, and any particular assembly's lifetime is associated with only one AssemblyLoadContext, so I don't see a need to specify/enforce any particular ordering. I think what you're looking for is a ProcessExit event (from the original proposal), it would make sense to raise this event after all of the Unload events. But do you have a scenario in mind where something needs to run after all other Unload event handlers?
I have replaced with "reachable" and "unreachable" to be more explicit, as a referenced object may still be collected if it's not reachable.
I apologize if I hadn't mentioned before, but I do appreciate the feedback you have given and the time you have taken for this. Thank you very much!
Don't think I got your point, can you elaborate? |
This change is dependent on dotnet/coreclr#2867, which actually implements the Unloading event. API review: https://github.com/dotnet/corefx/issues/5205
API review: dotnet/corefx#5205 This change implements the proposal in the API review above: - Don't block threads for shutdown - Don't run finalizers on shutdown (for both reachable and unreachable objects) - Provide a public AssemblyLoadContext.Unloading event that can be handled to clean up global resources in an assembly - As unloading an AssemblyLoadContext is not yet implemented, the event will for the time being be raised shortly prior to shutdown
I wrote this in response to your statement:
I should have initially quoted that to make it clear. Nevertheless, I think making such statement is a mistake. Finalizers are user facing API’s thus they must have a contract. Your statement would be analogous to a sale of house where the seller adds a clause to the contract that he or she reserves the right to cancel the deal at any time – which makes the whole contract meaningless. More technically, this would be same as saying that a “Thread” is not guaranteed to run – what does that mean?? Sure, like any other contract there are exceptions (e.g shutdown, unhandled expectations etc..) and there is no need to note everything like fatal conditions or pulling out the plug, but I don’t understand how you can expose a public API and say in a sweeping way that it’s not guaranteed to work. clrjunkie wrote:
Kouvel wrote:
I agree.
I don’t understand this sweeping conclusion.
But that’s exactly an example of one disclaimer in the API contract. Shutdown is a user-initiated process (even if done by the o/s) – thus users must be made aware of what consequence this has on finalizers and what he or she can do about it, like calling GC.Collect and GC.WaitForPendingFinalizers to invoke clean up of objects that perhaps became unreachable long before the shutdown signal took place but still didn't have their finalizer run. What your saying is because of this edge case users shouldn’t except their finalizers to run in general which in my opinion is wrong. The general assumption is that the program is in running state thus, when finalizers run is irrelevant to the general expectation that at some point they will, unless edge cases occur (e.g shutdown, unhandled exception etc...).
I don’t understand. The whole point of the Unload event is to signal that shutdown has started; thus any finalizer of current unreachable object is not guaranteed to execute after it returns – that’s clear shutdown semantics as they apply to finalizers. Saying that, users may opt to call GC.Collect() and GC.WaitForPendingFinalizers to ensure all unreachable objects finalizers execute before the Unload method returns. When you now say that “Finalizers may run after the Unload event” it appears that you now introduce something new, then define what’s “Shutdown” and be specific on how users should reason about it with respect finalizer.
Why would finalizers continue to run after the Unload Event? Since Unload is raised on the finalizer thread, why would that thread go and continue executing finalizer code of finalizable objects after the event handler returns? Seems counter to the whole idea of not running finalizers at shutdown.
I was thinking more about AppDomains since I don’t know the spec’ for AssemblyLoadContext or what problem exactly it’s trying solve. However, in the full .NET AppDomains can establish a Proxy / Stub relationship in which case I can imagine a scenario where the “default” (e.g Server) AppDomain would need to clean last after all “Client” AppDomains terminate even for the sake of avoiding handling the case where an in-proc “Server” disappears to the “Client”.
Agree.
No worries, your welcome!
The point is that calling finalizer code during shutdown is problematic, especially for reachable objects as you just reaffirmed:
Therefore, assuming that inventing a purpose dedicated “Shutdown Finalizer” that's would be called in no particular order would just follow an existing good behavior that’s already in the Full .NET FX is incorrect. |
API review: dotnet/corefx#5205 This change implements the proposal in the API review above: - Don't block threads for shutdown - Don't run finalizers on shutdown (for both reachable and unreachable objects) - Provide a public AssemblyLoadContext.Unloading event that can be handled to clean up global resources in an assembly - As unloading an AssemblyLoadContext is not yet implemented, the event will for the time being be raised shortly prior to shutdown
This is a change in contract, it's not discarding the contract outright. I don't think this change is nearly as extreme as you make it out to be, especially considering that the previous finalizer contract during shutdown was flawed.
Sorry, I meant to say it is not reasonable to expect that finalizers always run (due to the point mentioned before this).
Consider a finalizable object. Either a program knows the lifetime of the object, or it doesn't.
While it is a lot more tedious for a program to cleanly handle the case where the program doesn't know the object's lifetime, it is possible under this changed contract. Is there a gap here, or do you have a scenario that does not work under this changed contract? Calling GC.WaitForPendingFinalizers would be a no-op in the Unload event handler, as it is called on the finalizer thread. When I mentioned GC.Collect and GC.WaitForPendingFinalizers, I mentioned it as a workaround for the case where the program initiates shutdown. In this case, ideally the program would shut down its background work, dispose its finalizable objects (since the end of lifetime is clear here), and shut down. Or as a workaround, the program could remove finalizable object references and call Collect/WaitForPendingFinalizers. The former is preferred, and sometimes may be necessary. For instance, if SIGTERM initiates shutdown, the expectation is that the program handles the Unload event to dispose its finalizable objects, but the Collect/WaitForPendingFinalizers workaround would not be available here, and I'm asserting that it should not be necessary in the first place to use this workaround. I could be wrong though, I'd like to get some more feedback on this before making further changes. We're starting with something simple here, with a recommendation on how to cleanly handle shutdown. We're looking for feedback to see if there are gaps people are running into, and we can look into filling those gaps using any appropriate means, such as implementing a particular order, enforcing additional specification, adding a new API like ProcessExit, etc.
There is no inherent dependency between AssemblyLoadContexts that I'm aware of, outside of managing assembly lifetimes. It's up to the program to handle any dependencies that it creates by enforcing a particular order of cleanup.
I agree that this has much the same problems as regular finaliers. But it may be a problem that needs to be solved somehow. I'll leave this for a separate issue. |
It's not a question of whether the change is extreme or not, it's a question of clarity. I've been working with .NET since 2002 and believe me people who are doing anything "system-level" will debate this forever if it's not made clear.
Can you please phrase this again from a user point of view.
What exactly do you mean? That the developer released all references to the objects?
What exactly cannot be expected, that the object is collected, finializer run ?
Here is one:
How would one know that? What the finelizer thread can or cannot do is internal CLR detail. Now it runs Unload, tomorrow maybe something else. it's now a fact that this thread doesn't run only finalization code. Thinking about this a bit more, the Unload event is really needed when there is an external signal (like o/s shutdown) since programs don't just "shutdown" and the developer obviously has total control of the shutdown when it's initiated by the app itself. So why run Unload on the Finalizer thread and not on a different thread dedicated for that purpose. That way the users can ensure (if they choose) that all finalizers of unreachable objects run to completion by doing Collect/WaitForPendingFinalizers and explicitly dispose reachable objects, this seems like the most straight forward way to go about this whole process. It's exactly as if the app itself initiated the shutdown just from a different angle. |
I'm all for clarity, where it is necessary to develop for a scenario to make it work as expected. We can argue about clarity but I'm not yet convinced that this needs further specification.
Considering an object, a developer can choose to control the lifetime of the object, or the developer can choose to leave the lifetime up to the GC.
I mean in the case where the developer leaves the object's lifetime up to the GC
I didn't intend on implying anything by the statement. As stated, it follows directly from the premise above the statement that it cannot be expected that the object is unreachable by the time of shutdown. If an object can be expected to be unreachable, then the program knows the lifetime of the object and that falls into the first case, use the dispose pattern.
Yea that is a possibility, and I agree it would be more consistent with normal shutdown. Could consider this change later based on further feedback. As such, I have removed the specification in the proposal that the event is raised on the finalizer thread (let's not assume that for now). But doing this just to support Collect/Wait I don't think is a strong reason, for such objects the recommendation is to use the dispose pattern. |
But you can only use the dispose pattern on reachable objects. What if you use a library that allocates and de-allocates files or connections under the cover and uses finalizers to clean those up (as in your proposal example). In such case if you want to ensure that all those are properly teardown once Unload occurs than your only option would be to do Collect/Wait since that library left the lifetime of those objects up to the GC. You don't know what people write into the Destructor. I would argue that if you use a third-party library that does any kind of persistence or networking it would actually be good practice to do Collect/Wait before explicit shutdown or in a dedicated Unload thread. BTW, the motivating scenario for CriticalFinalizers was specifically FileStream to allow flushing buffers in "Regular Finalizer" and close handle in "Critical Finalizer" (see first link in my reply to @terrajobst) |
Furthermore, it's important to state that doing Collect/Wait is currently a no-op in the Unload event, since people would reasonably expect this work like in any other method call. |
Based on this, I'm assuming the library is leaving the lifetime of these objects to the GC.
With the GC managing the lifetime of these objects, relying on Collect/Wait in this case is not sufficient - it would not call finalizers for the reachable objects. On the other hand, if you're saying some work will be done prior to calling Collect/Wait to ensure that these objects will not be reachable, then that work should also include disposing these objects.
Any number of consumers may handle the Unload event. For performance reasons, it would not be a good idea for many of them to call Collect/Wait. It should not be necessary, and I would recommend against this.
Yes I intend on filing a separate issue to discuss SafeHandles, critical finalizers, etc. Some further fixes will need to be made for smooth cleanup of these.
If this turns out to be important in practice, I'd rather treat it as a bug. |
Adding to this, the library also does not know which of those objects are reachable. |
API review: https://github.com/dotnet/corefx/issues/5205 This change implements the proposal in the API review above: - Don't block threads for shutdown - Don't run finalizers on shutdown (for both reachable and unreachable objects) - Provide a public AssemblyLoadContext.Unloading event that can be handled to clean up global resources in an assembly - As unloading an AssemblyLoadContext is not yet implemented, the event will for the time being be raised shortly prior to shutdown [tfs-changeset: 1569451]
clrjunkie wrote:
Any number of consumers may handle the Unload event. For performance reasons, it would not be a good idea for many of them to call Collect/Wait. True, but that's a user concern... obviously, since events are ordered, one would call Collect/Wait in the last subscriber, which BTW is a motivation for having the default AssemblyLoadContext raise last.
I think the main takeaway is the user-scenario: people release FileStreams to the GC so there is no explicit way to call Dispose afterwards
I suggest you reconsider... |
The library doesn't care about this, it delegates all cleanup concerns to the GC and I don't think the proposal should make any judgements on such library implementation, it's really out of the proposal scope. The proposal should not limit dealing with what may be considered as "non-optimal" library implementation or usage. If there is a need to do Collect/Wait during shutdown then the runtime needs to allow it. |
Perhaps they should not be doing that. They should be disposing the FileStreams.
So you're stating, but what if the library does care about this? I'm not trying to judge one way or another, I'm just stating that for objects whose lifetime is left up to the GC, the library does not know which of those are reachable or unreachable at the time of shutdown.
[Corrected] I would generally agree, on top of saying that the proposal should also not go out of its way to support non-optimal scenarios. While it would be nice to support Collect/Wait, it really would only make sense in the optimal scenarios where the program already takes control of lifetimes of objects that need to do some cleanup work, only using Collect/Wait instead of dispose. It's not a sufficient solution in the situation you described, where the program leaves these objects' lifetimes up to the GC.
I agree, however I'm questioning the need to do Collect/Wait. I don't see it. |
Perhaps, but maybe some don’t. Tell me why C++ “Smart Pointer” was invented? People forget to call ‘delete’ (e.g dispose). It’s a fact. Putting aside JIT optimizations why SafeHandle was invented? Why Critical Finalizers was invented? Why Finalizers was invented? Exactly for similar reasons.
Then there is no problem. The library provides a dispose method to clean-up after itself. I don’t understand your point.
Yes you are:
Here are the cases that I see as far as letting the Finalizer/GC end the lifetime of the handle, what you’re saying look like (c) (a) Library delegates ‘handle’ close to the GC through finalizers – Library DOES NOT hold static references to objects holding open handles during shutdown (b) Library delegates all ‘handle’ close to the GC through finalizers – Library DOES hold static references to some objects holding open handles during shutdown BUT provides a dispose method to explicitly dispose these reachable objects (c) Library delegates all ‘handle’ close to the GC through finalizers – Library DOES hold static references to some objects holding open handles but DOES NOT provide a dispose method to explicitly dispose these reachable objects My argument is that case (a) and (b) must be considered as possible use-cases and Collect/Wait is viable solution to those cases, case (c) is not interesting since it’s obviously a bug because there is no way close to the resource period.
The whole point of SafeHandles/CrtiticalFinalizer/Finlizers is to deal with “non-optimal” scenarios. I suggest you read the links I posted which considered these as “The most important features in .NET” Now, the shutdown implementations does not allow those to be explicitly executed during shutdown which can actually be considered a regression from .NET FX if disallowing a "manual" invocation (e.g Collect/Wait)
It does, for case (a) and after calling dispose in case (b).
The whole point is about cases that you don't see. If there was, maybe it could be changed. The point is about not disabling an API that would otherwise be expected to work as within any other method call. The question is about symmetry and dealing with non-optimal situations. |
Just to make clear: case (b) involves a mix of some objects that are released to the 'GC' and some others that are reachable through static reference. Doing Collect/Wait would obviously impact only pending "unreachable" objects for finalization and can only supplement proper shutdown. The user is still responsible to call Stop/Shutdown explicitly on the Library. However; doing Collect/Wait ensures that all released objects by that library are properly destructed before the process terminates. |
Furthermore, consider your own example:
How can a user ensure that this finalizer code is invoked before the process terminates without Collect/Wait? I mean obviously if you add a Dispose method and expect the user to call it then there would be no need for a Finalizer, unless you acknowledge that people do release objects to the GC for finalization or simply forget which is the whole point of the finalizer to begin with. |
Got your feedback, thanks. As I agreed before, it would be good to raise the event on a different thread (not on the finalizer thread). As for Collect/Wait, I think our argument is going in circles, but I do see your point. At the very least, it would be somewhat of an easy workaround for programs that use finalizers in this way. I'll discuss with a few more people to determine what should be done if anything. Thanks again for your time and patience, much appreciated! |
Your welcome. |
Shutdown finalization was abandoned for .NET core. See discussion in pull request dotnet#889 and dotnet/corefx#5205.
Shutdown finalization was abandoned for .NET core. See discussion in pull request dotnet#889 and dotnet/corefx#5205.
Remove shutdown finalization. It makes CoreRT/PN consistent with .NETCore / CoreCLR. The long story is in https://github.com/dotnet/corefx/issues/5205. The shutdown finalization was not used by UWP apps because they are never shutdown gracefully. [tfs-changeset: 1597160]
Running finalizers on reachable objects during shutdown is currently unreliable. This is a proposal to fix that and provide a way to clean up resources on shutdown in a reliable way.
Issues observed on shutdown
Currently, a best-effort attempt is made to run finalizers for all finalizable objects during shutdown, including reachable objects. Running finalizers for reachable objects is not reliable, as the objects are in an undefined state.
Proposal
Behavioral change
Previous output:
~MyFinalizable
Typical output with the proposal above (running the finalizer is not guaranteed, but may run if a GC is triggered):
(empty)
Proposed API
Example
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