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Releases: dotBunny/GDX

Runtime Console

01 Jan 23:17
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Testing the waters of some features we've been cooking up for other purposes.

Going Bold

03 Jul 01:29
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After almost a year of no public updates (the dev branch was bustling), the release of 4.0.0 comes with significant changes and a continued effort to improve unit test coverage and discoverability. The package remains tested against 2020.3 and 2021.3; however, we strongly recommend transitioning to 2022.3 or newer to unlock additional functionality.

3D Arrays

12 Jul 14:59
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Minor additions + bug fix

Clean Slate

05 Jul 14:55
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As we began planning what this release might look like, the decision was made to attempt to clear out a significant portion of our technical debt by sunsetting unsupported versions of Unity. We also took this opportunity to reevaluate and upgrade portions of the framework to better position it for future growth.

Automate This

05 Jan 16:31
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This marks the start of our effort to refactor GDX to be more compatible outside of the GameObject world that we currently live in. Over the next couple versions a lot of effort will be going into making types Burst compatible. We will do this by changing the backing types to NativeCollections, however this will result in some slight changes to the API to force cleanup.

Told Ya

03 Nov 23:35
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Mistakes were made; fixes happened.

Feature Branches

03 Nov 00:20
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A lot of experimental work is being now done in feature branches; this should speed up iteration time on releases.

Fresh Paint

09 May 19:07
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Breaking changes and a new license (BSL-1.0); making GDX even easier to include in projects!

Visual Time

06 Apr 21:46
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An effort to make GDX more accessible to Visual Scripting.

Never Say Never

17 Mar 02:08
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Updates have been tested across different installation methods, a pooling system, and some fixes!