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dkoprowski/README.md

Hello there 👋

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I'm Daniel, a software engineer passionate about enhancing how we interact with technology.

Driven by a mission to make our world better by sharing knowledge, I launched blogs focused on programming and productivity.

Since 2015, I've been coding the bridge between design and functionality, turning visions into interactive experiences and exploring the many ways people interact with apps. Whether through a click, a touch, motion sensing with Kinect, diving into VR, or using gamepads.

I love making technology more accessible and engaging for everyone. To me, the magic lies in turning great designs into real, usable products that people love.

Beyond technology, my interests include cooking, hiking, playing badminton, and tackling various DIY projects. My blogs, Koprowski.it and Progractivity, are places where I blend my professional insights with personal passions, aiming to share knowledge that not only informs but also inspires.

Latest Insights on Progractivity.com

...see more on Progractivity

Latest articles on Koprowski.it blog

...see more articles

My current tech stack

TypeScript Logo React Logo VSCode Logo Astro Logo

Popular repositories Loading

  1. UnityProjectTreeGenerator UnityProjectTreeGenerator Public

    This script will generate universal folder structure for your Unity3D project.

    C# 22 6

  2. react-native-form-validation-tutorial react-native-form-validation-tutorial Public

    Code for Elegant Form Management article on koprowski.it blog.

    Java 4 3

  3. CurvedLineMeshPlugin CurvedLineMeshPlugin Public

    Plugin allows to draw curved mesh in Unity3D engine in runtime. Mesh is a curve of defined width and accuracy.

    C# 3

  4. Battle-of-Sky Battle-of-Sky Public archive

    Game is created in Construct 2.

    CSS

  5. Destruction Destruction Public archive

    Game created in Construct 2.

  6. asi asi Public archive

    Forked from pmroczek/asi

    Architektura Serwisów Internetowych, 14/15 (wiosna)