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Version 1.2.0
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dirtyredz committed Sep 19, 2017
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7 changes: 7 additions & 0 deletions CHANGELOG.md
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1.2.0
-Added ObjectDetector
Special Thxs to dnightmare, we were apprently working on this at the same time.
-Cleaned up the files, and added ExampleUI.lua to easily show others how its done.
-Added tab support to the main MoveUI interface.
-Each UI can now build its own tab inside the main MoveUI interface, allowing for more options and descriptions

1.1.0
-Added ScrapyardLicenses
Special Thxs to dnightmare, for working with me and collaborating on how to get this to work.
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20 changes: 20 additions & 0 deletions README.md
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Expand Up @@ -44,6 +44,17 @@ For his original idea, and work. He started this idea while working on: http://w
He continued to work with me on the best approach to make this UI possible.
Thxs again!!

## ObjectDetector
This UI will display when your C43 Object Detector Module, has detected a valuable object inside the sector.
not only will it detect it, but it will display what was detected, and maintain the UI until you leave the sector, so you always know if thiers a valuable object inside the sector.

![alt text](https://imgur.com/6gdhrMw.png)

SPECIAL THANKS AND CREDIT: dnightmare
He and I infact started work on this together, but he beat me to it.
So I took his work and incorperated my work in to his.
Thxs again!!

Remember with all these UI's they can be Moved, Enabled, Disabled, or even restricted to specific situations (coding skill required)

![alt text](https://imgur.com/oy5WRlG.png)
Expand Down Expand Up @@ -75,13 +86,22 @@ I encourage all modders to adopt this file structure as default, as its likely t

## Downloads
___
https://github.com/dirtyredz/MoveUI/releases/download/1.2.0/MoveUI.v1.2.0.zip

https://github.com/dirtyredz/MoveUI/releases/download/1.1.0/MoveUI.v1.1.0.zip

https://github.com/dirtyredz/MoveUI/releases/download/1.0.0/MoveUI.v1.0.0.zip


## Changelog
___
1.2.0
-Added ObjectDetector
Special Thxs to dnightmare, we were apprently working on this at the same time.
-Cleaned up the files, and added ExampleUI.lua to easily show others how its done.
-Added tab support to the main MoveUI interface.
-Each UI can now build its own tab inside the main MoveUI interface, allowing for more options and descriptions

1.1.0
-Added ScrapyardLicenses
Special Thxs to dnightmare, for working with me and collaborating on how to get this to work.
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21 changes: 20 additions & 1 deletion README.txt
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,16 @@ For his original idea, and work. He started this idea while working on: http://w
He continued to work with me on the best approach to make this UI possible.
Thxs again!!

[center][b][size=25pt]ObjectDetector[/size][/b][/center]
This UI will display when your C43 Object Detector Module, has detected a valuable object inside the sector.
not only will it detect it, but it will display what was detected, and maintain the UI until you leave the sector, so you always know if thiers a valuable object inside the sector.

[img]http://imgur.com/6gdhrMw.png[/img]

SPECIAL THANKS AND CREDIT: dnightmare
He and I infact started work on this together, but he beat me to it.
So I took his work and incorperated my work in to his.
Thxs again!!

Remember with all these UI's they can be Moved, Enabled, Disabled, or even restricted to specific situations (coding skill required)

Expand Down Expand Up @@ -75,15 +85,24 @@ I encourage all modders to adopt this file structure as default, as its likely t

[b][size=24pt]Downloads[/size][/b]
[hr]
[url=https://github.com/dirtyredz/MoveUI/releases/download/1.1.0/MoveUI.v1.1.0.zip]MoveUI v1.1.0[/url]
[url=https://github.com/dirtyredz/MoveUI/releases/download/1.2.0/MoveUI.v1.2.0.zip]MoveUI v1.2.0[/url]

Older Downloads
[spoiler]
[url=https://github.com/dirtyredz/MoveUI/releases/download/1.1.0/MoveUI.v1.1.0.zip]MoveUI v1.1.0[/url]

[url=https://github.com/dirtyredz/MoveUI/releases/download/1.0.0/MoveUI.v1.0.0.zip]MoveUI v1.0.0[/url]
[/spoiler]

[b][size=24pt]Changelog[/size][/b]
[hr]
1.2.0
-Added ObjectDetector
Special Thxs to dnightmare, we were apprently working on this at the same time.
-Cleaned up the files, and added ExampleUI.lua to easily show others how its done.
-Added tab support to the main MoveUI interface.
-Each UI can now build its own tab inside the main MoveUI interface, allowing for more options and descriptions

1.1.0
-Added ScrapyardLicenses
Special Thxs to dnightmare, for working with me and collaborating on how to get this to work.
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4 changes: 2 additions & 2 deletions mods/MoveUI/config/MoveUIConfig.lua
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local MoveUIConfig = {}

MoveUIConfig.version = "[1.3.0]"
MoveUIConfig.version = "[1.2.0]"
MoveUIConfig.ModName = "[MoveUI]"
MoveUIConfig.HudList = {}

Expand All @@ -22,6 +22,6 @@ MoveUIConfig.AddUI("DistCore")
--MoveUIConfig.AddUI("DistCoreDisplay",false,false,function (player) return player:getValue('granted_benefits') or false end)
MoveUIConfig.AddUI("CargoNotifier", true)
MoveUIConfig.AddUI("ScrapyardLicenses", true)
MoveUIConfig.AddUI("ObjectDetector", false)
MoveUIConfig.AddUI("ObjectDetector", true)

return MoveUIConfig

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