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Groove joint 2d tests in testbed examples
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legendofa committed Dec 31, 2024
1 parent c4ffc42 commit fe7284f
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2 changes: 2 additions & 0 deletions examples2d/all_examples2.rs
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,7 @@ mod debug_compression2;
mod debug_total_overlap2;
mod debug_vertical_column2;
mod drum2;
mod groove_joint2;
mod heightfield2;
mod inverse_kinematics2;
mod joint_motor_position2;
Expand Down Expand Up @@ -91,6 +92,7 @@ pub fn main() {
("One-way platforms", one_way_platforms2::init_world),
("Platform", platform2::init_world),
("Polyline", polyline2::init_world),
("Groove Joint", groove_joint2::init_world),
("Pyramid", pyramid2::init_world),
("Restitution", restitution2::init_world),
("Rope Joints", rope_joints2::init_world),
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79 changes: 79 additions & 0 deletions examples2d/groove_joint2.rs
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@@ -0,0 +1,79 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;

pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let mut impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();

/*
* Ground
*/
let ground_size = 3.0;
let ground_height = 0.1;

let rigid_body_floor = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height]);
let floor_handle = bodies.insert(rigid_body_floor);
let floor_collider = ColliderBuilder::cuboid(ground_size, ground_height);
colliders.insert_with_parent(floor_collider, floor_handle, &mut bodies);

/*
* Character we will control manually.
*/
let rigid_body_character =
RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.3]);
let character_handle = bodies.insert(rigid_body_character);
let character_collider = ColliderBuilder::cuboid(0.15, 0.3);
colliders.insert_with_parent(character_collider, character_handle, &mut bodies);

/*
* Tethered cube.
*/
let rad = 0.4;

let rigid_body_cube =
RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0]);
let cube_handle = bodies.insert(rigid_body_cube);
let cube_collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(cube_collider, cube_handle, &mut bodies);

/*
* Rotation axis indicator ball.
*/
let rigid_body_ball =
RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0]);
let ball_handle = bodies.insert(rigid_body_ball);
let ball_collider = ColliderBuilder::ball(0.1);
colliders.insert_with_parent(ball_collider, ball_handle, &mut bodies);

/*
* Fixed joint between rotation axis indicator and cube.
*/
let fixed_joint = FixedJointBuilder::new()
.local_anchor1(point![0.0, 0.0])
.local_anchor2(point![0.0, -0.4])
.build();
impulse_joints.insert(cube_handle, ball_handle, fixed_joint, true);

/*
* Groove joint between cube and ground.
*/
let axis = UnitVector::new_normalize(vector![1.0, 1.0]);
let groove_joint = GrooveJointBuilder::new(axis)
.local_anchor1(point![2.0, 2.0])
.local_anchor2(point![0.0, 0.4])
.limits([-1.0, f32::INFINITY]) // Set the limits for the groove joint
.build();
impulse_joints.insert(character_handle, cube_handle, groove_joint, true);

/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.set_character_body(character_handle);
testbed.look_at(point![0.0, 1.0], 100.0);
}

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