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Groove joint 2d tests in testbed examples
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use rapier2d::prelude::*; | ||
use rapier_testbed2d::Testbed; | ||
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pub fn init_world(testbed: &mut Testbed) { | ||
/* | ||
* World | ||
*/ | ||
let mut bodies = RigidBodySet::new(); | ||
let mut colliders = ColliderSet::new(); | ||
let mut impulse_joints = ImpulseJointSet::new(); | ||
let multibody_joints = MultibodyJointSet::new(); | ||
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/* | ||
* Ground | ||
*/ | ||
let ground_size = 3.0; | ||
let ground_height = 0.1; | ||
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let rigid_body_floor = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height]); | ||
let floor_handle = bodies.insert(rigid_body_floor); | ||
let floor_collider = ColliderBuilder::cuboid(ground_size, ground_height); | ||
colliders.insert_with_parent(floor_collider, floor_handle, &mut bodies); | ||
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/* | ||
* Character we will control manually. | ||
*/ | ||
let rigid_body_character = | ||
RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.3]); | ||
let character_handle = bodies.insert(rigid_body_character); | ||
let character_collider = ColliderBuilder::cuboid(0.15, 0.3); | ||
colliders.insert_with_parent(character_collider, character_handle, &mut bodies); | ||
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/* | ||
* Tethered cube. | ||
*/ | ||
let rad = 0.4; | ||
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let rigid_body_cube = | ||
RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0]); | ||
let cube_handle = bodies.insert(rigid_body_cube); | ||
let cube_collider = ColliderBuilder::cuboid(rad, rad); | ||
colliders.insert_with_parent(cube_collider, cube_handle, &mut bodies); | ||
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/* | ||
* Rotation axis indicator ball. | ||
*/ | ||
let rigid_body_ball = | ||
RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0]); | ||
let ball_handle = bodies.insert(rigid_body_ball); | ||
let ball_collider = ColliderBuilder::ball(0.1); | ||
colliders.insert_with_parent(ball_collider, ball_handle, &mut bodies); | ||
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/* | ||
* Fixed joint between rotation axis indicator and cube. | ||
*/ | ||
let fixed_joint = FixedJointBuilder::new() | ||
.local_anchor1(point![0.0, 0.0]) | ||
.local_anchor2(point![0.0, -0.4]) | ||
.build(); | ||
impulse_joints.insert(cube_handle, ball_handle, fixed_joint, true); | ||
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/* | ||
* Groove joint between cube and ground. | ||
*/ | ||
let axis = UnitVector::new_normalize(vector![1.0, 1.0]); | ||
let groove_joint = GrooveJointBuilder::new(axis) | ||
.local_anchor1(point![2.0, 2.0]) | ||
.local_anchor2(point![0.0, 0.4]) | ||
.limits([-1.0, f32::INFINITY]) // Set the limits for the groove joint | ||
.build(); | ||
impulse_joints.insert(character_handle, cube_handle, groove_joint, true); | ||
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/* | ||
* Set up the testbed. | ||
*/ | ||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); | ||
testbed.set_character_body(character_handle); | ||
testbed.look_at(point![0.0, 1.0], 100.0); | ||
} |