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Fix order of events when drawing timeout cursor
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StephenCWills authored and AJenbo committed Jun 23, 2024
1 parent 35e9336 commit 15e44a1
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Source/engine/render/scrollrt.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1636,8 +1636,8 @@ void scrollrt_draw_game_screen()

const Surface &out = GlobalBackBuffer();
UndrawCursor(out);
DrawMain(hgt, false, false, false, false, false);
DrawCursor(out);
DrawMain(hgt, false, false, false, false, false);

RenderPresent();
}
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