Bug fix related to monster spawning #2374
Merged
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This fixes the bug mentioned here: #2280 (reply in thread)
The cause was the refactor to DeleteMonster() here: 71241d1#diff-d46585089d315b53630b1035442b3d490d7b422cb05ceee76cf9041de3e39179R1235
With the two values not swapped, then values in ActiveMonsters after ActiveMonsterCount could have the same id as alive monsters, thus monsters being spawned (ie, by the skeleton king) could overwrite alive monsters and all kinds of funky stuff happened.