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Chicken Tiled Loader

Load Tiled maps in playdate ( https://www.mapeditor.org/ )

image image

installation

copy the following sources to your project:

  • source/ChickenTMJLoader.lua
  • source/ChickenTMWorldLoader.lua
  • source/helperfunctions.lua
  • source/Models/*.lua (optional, for autocomplete)

basic usage

import 'ChickenTMJLoader'

local tmjloader = ChickenTMJLoader.new()
tmjloader:loadTMJ('assets/example.tmj')

and then use the methods available in the tmjloader object itself, down in the documentation

example

in main.lua, you can check an example of loading a TMJ file

Run the project by opening it in vscode in windows and running Build and Run (Simulator).ps1

world loading

The library now supports world loading

    local tmxWorldLoader = ChickenTMWorldLoader.new()
    tmxWorldLoader:loadTMWorld('example.world')
    local tmjloader = tmxWorldLoader.maps['example']

The world contains a table of tsj map name to ChickenTMJLoader called maps

releasing data

To release most resources, let the variables run out of scope, and make sure not to keep any reference.

To release resources completely, you need to call ChickenTMJLoader.releaseCachedImageTables() to release cached image tables. They are kept cached so they dont load multiple copies over and over again for multiple files that point to the same image tilesets

limitations

  • Can only load TMJ files (Tiled map JSON format), no TMX
  • Only supports a single TSJ tileset per TMJ. Either embedded in the TMJ itself or as a sepatate, referenced TSJ. Multiple TMJ files can reference the same TSJ tileset, no problem.
  • Only supports orthogonal maps
  • The name of the images referenced in the TMJ/TSJ files need to follow playdate's pattern, aka. image-table-width-height.png

documentation

The project supports playdate type annotations: https://github.com/Minalien/playdate-type-annotations

---@class ChickenTMJLoader
---@field root TMJRoot
---@field tileset TSJTileset
---@field finalImagePath string
---@field tileMapsByLayer table<string, playdate.graphics.tilemap>
---@field loadTMJ fun(self: ChickenTMJLoader, path: string)
---@field getTileMapForLayer fun(self: ChickenTMJLoader, layerName: string): playdate.graphics.tilemap
---@field getObjectsForLayer fun(self: ChickenTMJLoader, layerName: string): TMJObject[]
---@field getLayerByName fun(self: ChickenTMJLoader, layerName: string): TMJLayer
---@field getPropsObj fun(self: ChickenTMJLoader, obj: TMJObject): table<string, string|integer|number|boolean>
---@field getPropsTileOfGid fun(self: ChickenTMJLoader, gid: integer): table<string, string|integer|number|boolean>
---@field getPropsOfTile fun(self: ChickenTMJLoader, tile: TSJTile): table<string, string|integer|number|boolean>
---@field getGidAtLayerPos fun(self: ChickenTMJLoader, x: integer, y: integer, layer: TMJLayer): integer
---@field releaseTilemaps fun(self: ChickenTMJLoader)
---@field getTileImageByGid fun(self: ChickenTMJLoader, gid: integer): playdate.graphics.image?
---@class ChickenTMWorldLoader
---@field maps table<string, ChickenTMJLoader>
---@field mapdefs table<string, TMJMap>
---@field world TMWorld
---@field loadTMWorld fun(self: ChickenTMWorldLoader, path: string)

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Tiled Map Loader for playdate

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