Frankenstein 3D Engine (MIT) - x64
- main / rendererthread(Ogre3D)
- inputmapping (thor/ SDL2)
- bullet physics
- networking (enet)
- entity componentsystem (entityx)
- simple UI (based on / heavy modified SFGUI)
- lua scripting (sol2)
- binary data files (flatbuffer)
- database (sqlite)
- sound (FMOD)
use CMakeLists.txt
TODO: currently there are still some special cmake settings necessary
- VEX Client/Server Editor(WPF) for FrankE
can move any entity with an attached body component.
Test ui widgets.
- text input
- button
- label
- layouters (box, alignment)
- image