Table of Contents
In this Workshop you will be introduced to the concept of Data Sharing. It is important to understand it in order to be able to use data around your application and work with user's informations.
You need a bit of previous knowledge about SwiftUI to be able to go through this session.
By the end of the session you should be acquainted to the concept of data State
and Binding
, ObservableObject
, ObservedObject
, EnvironmentalObject
and why they are an important part of SwiftUI development process when working with patterns and data handling in SwiftUI.
-
Clone the repo
git clone https://github.com/developer-academy-unina/Workshop-Introduction-to-Data-Handling
-
Open the
.xcodeproj
file
Data managing is crucial to develop and structure in a powerful way your app. With SwiftUI managing and updating Views is easier than ever. In this workshop you will move your first steps to master these powerful developer tools.
- Here you will understand how to manage and handle data throughout your app
- Learn how to build a simple app that manages a lightbulb with declarative language.
- Light up and Dim a lightbulb!
You've found a bug in the source code, a mistake in the documentation or maybe you'd like a new feature? Take a look at GitHub Discussions to see if it's already being discussed. You can help us by submitting an issue on GitHub. Before you create an issue, make sure to search the issue archive -- your issue may have already been addressed!
Please try to create bug reports that are:
- Reproducible. Include steps to reproduce the problem.
- Specific. Include as much detail as possible: which version, what environment, etc.
- Unique. Do not duplicate existing opened issues.
- Scoped to a Single Bug. One bug per report.
Reach out to the maintainer at one of the following places:
- GitHub Discussions
- GitHub issues
- Contact a Mentor for any other help
The original setup of this repository is by Giovanni Monaco.
For a full list of all authors and contributors, see the contributors page.
This project is licensed under the MIT License.
See LICENSE for more information.