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Визуализатор игрового мира GTA
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dennisyolkin/gta_gameworld_renderer
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GTA GameWorld Renderer README ============================= This project is 3D viewer of maps from games GTA III and GTA ViceCity. The application is implemented as Windows Application (using Microsoft XNA Game Studio). author: Dennis Yolkin [dennisyolkin (=a.t=) gmail.com] Articles about file formats that were used: http://gtamodding.ru/wiki Here is GtaLight project (written in C++) that also can render GTA gameworld: http://b66883.com/projects/gtalight/gtalight_20090416_23-10.zip (this link was found here: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=30439&postdays=0&postorder=asc&start=75). Here is one more interesting project: http://www.chronetal.co.uk/gta/index.php?page=main. It is MooMapper project that allows to view and modify GTA gameworld. Writeen in Delphi7. Please see project wiki page for some more information: http://wiki.github.com/dennisyolkin/gta_gameworld_renderer/ -------------------------------------------------------------------------------- Keyboard map: Arrows: move camera Mouse (with left button pressed): rotate camera W: switch between normal mode and wireframe mode F5: switch to 2D view (for debug purposes only) NOTE: water rendering is very slow now, so if you want to increase FPS you should turn off water rendering in config file! -------------------------------------------------------------------------------- [Note] encoding in most of files is cp1251 (Windows-Cyrillic). Directories structure: ---------------------- GTA World Renderer -- Visual Studio 2008 project folder GTA World Renderer\app_working_dir -- Program working directory. Now it contains of only configuration xml file and its schema. screenshots -- screensoht for wiki page of the project
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