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Drop old squadron rules. #3176

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DanAlbert
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The new rules (max squadron sizes, start the campaign with full squadrons) appear to be working well, so enabling them by default and dropping the old rules.

I bumped the campaign versions for the ones that claimed support and tested a handful. All of Fuzzle's campaigns actually had the wrong version in the yaml. They claim support for this but none that I tested actually fit within the limits (despite having sizes defined).

The old mode where squadrons started empty and had no size limit is
going away.

I bumped the campaign versions for the ones that claimed support and
tested a handful. All of Fuzzle's campaigns actually had the wrong
version in the yaml. They claim support for this but none that I tested
actually fit within the limits (despite having sizes defined). Either it
was supposed to be 10.7, or maybe the airports lost some parking.
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codecov bot commented Oct 1, 2023

Codecov Report

Merging #3176 (42f6281) into develop (2344fc0) will increase coverage by 0.00%.
The diff coverage is 41.66%.

@@           Coverage Diff            @@
##           develop    #3176   +/-   ##
========================================
  Coverage    45.78%   45.78%           
========================================
  Files          474      474           
  Lines        25793    25788    -5     
  Branches      4515     4513    -2     
========================================
- Hits         11809    11808    -1     
+ Misses       13963    13959    -4     
  Partials        21       21           
Files Coverage Δ
game/settings/settings.py 70.12% <ø> (-0.19%) ⬇️
game/version.py 68.18% <100.00%> (ø)
game/squadrons/airwing.py 31.52% <50.00%> (ø)
game/squadrons/squadron.py 40.57% <50.00%> (+0.43%) ⬆️
qt_ui/main.py 0.00% <0.00%> (ø)
game/coalition.py 37.41% <33.33%> (ø)
game/game.py 29.64% <33.33%> (ø)

@DanAlbert DanAlbert merged commit 69ec9ad into dcs-liberation:develop Oct 1, 2023
@DanAlbert DanAlbert deleted the require-new-squadron-rules branch October 1, 2023 19:21
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