A low-latency soundplayer implemented using android's soundpool
Dart interface to a wrapper of android soundpool.
Functions include: initSoundplayer, load, loadMultiple, play, playMultiple, unload, stop, pause
You must call initSoundplayer before doing anything else. Once initialized the parameters and returns are the same as andriod's version.
To load a file simply add to your flutter assets and call load as you normally would with any other flutter file var soundId = _soundplayerPlugin.load("lib/assets/c4.wav");
Playing the Audio is achieved by var streamId = _soundplayerPlugin.load(soundId);