Bug Fixes + Basic Setup For Move By Maxon
Pre-release
Pre-release
- Fix Error Causing Cinema 4D To Crash and Setting Window to not open on R24.
- Fix Color Error Causing Color Conversion to be incorrect.
- Fixed Morph Bug Causing Morphs to Disable after reaching strength of 100%
- Add an Option to Autoweight a figure if it comes in with Subdivision (Currently Subdivision is not fully Supported)
- Updated the Genesis 8.1 Facial Morphs Preset to Match what should be exported to Use them with Move By Maxon
- Added Basic Functionality of Getting Facial Animation from Move By Maxon on a Genesis 8.1 Character.
- Import Face Capture.
- Create Pose Morphs and Press Create All Pose Morphs.
- Press Auto-IK and Go to the Setting Window.
- In the link box select the Face Capture's Created object with the pose morph tag.
- Make sure to put the Pose Morph Tag from Edit to Animate.
- Select Connect Morphs.
- Further Testing and Integration to Come.