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Daz to Cinema 4D - New Update

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@samjay3d samjay3d released this 02 Jun 18:44
· 54 commits to master since this release
1981ee3

Morph Updates

  • Morphs Drivers are automatically being set up, this includes JCMs and 8.1 Facs System.
    • Set up in an Xpresso Tag under the body of the Genesis Character.
    • Uses Python Node to contain the conversion of Daz ERC Properties to Cinema 4D
  • Morphs will Be renamed to Match the Name in Daz.
  • Some Morph Optimization has been created. Will Delete any morphs that “shouldn’t” be on the children objects. For example JCMs for the
    legs appearing on the hair.

Material Updates

  • Automated the Standard Materials to Create Materials that follow a PBR Standard.
    • This is done automatically from Values in Daz and Can see the difference from updating in Daz as well.
  • Given New Controls to Control the Multiplier for the Bump, Normal, and Subsurface Scattering Strength.
  • Redshift Fixes:
    • Fixed Normal Map input being incorrect changed to Tangent Space Normal
    • Changed Normal Map level to 0.5
    • New dropdown menu to choose bump type (this is a temporary fix to the code)

Rigging Updates

  • Orientation on Joints are now Fixed at Import to match what you see in Daz Studio
    • This will allow you to rotate the joints as if it was still in Daz.
    • Does not get applied when Animation or a Pose is exported from Daz.
  • Fixed Eye Controls not being Visible for single eyes.
  • Fixed the orientation on the Control Rig’s Joints to Match the Daz Joints

Other Fixes

  • Changes made to Iterator Classes to fix Python 2 compatibility
  • Add an Environment/Prop Export option this will allow for faster transfer when you do not want to transfer a character.

To Be Fixed.

  • The New update will leave some issues on original Material Conversions this will be relooked at in Future Updates
  • A new control rig or IK/FK Switches will be added for a more friendly Rig.
  • Joint Orientations to be fixed on Daz Character with a Pose or Animation.