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Update 1.2.0 #10
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Update 1.2.0 #10
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Changes to Iterator Classes to Fix Python 2 Compatibility
Fix error to support Python2
- Fixed Normal Map Input being incorrect changed to Tangent Space Normal - Changed Normal Map Level to 0.5 - Changed Export of Morphs. Will not only grab the Default Head morphs and Expressions - Figure Must be selected to Grab Morphs.
- New dropdown menu to choose bump type. This is a temporary fix to the code. - Morphs now export out of Daz fix still necessary in Cinema 4D side
- Morph Window to Choose which Morphs you wish to Export at Export - Morphs Should Now appear in Cinema 4D. - Created DTU for Future Material Update. - JCM now export out. (May not act as expected) - Changed Export location to Your Document Folder. - Will delete past export before import to deal with files that stay after export. - Refactor to work better. in Daz - Note Needs to be tested on Mac.
Auto-Ik bug
- Can now debug with Vscode - Import loop seems to work smoothly - Need keep refactoring Auto IK. - Need to Add DTU - Prop/Env still need to be importable.
- Still needs cleaning but, Ready to look into clean up/ Materials
- Renamed to Match what you see in Daz. - Any Children morphs will now connect Automatically.
Need to still deal with Pectoral bones. Will delete morphs if it does not have the same bone existing on child.
- Erc Keyed working. - Need to find a method to apply with the current location.
Fix Orientation on Auto IK Rig and compensated for issues in the IK set up. Large Material Changes. Follow a Physical Worfklow. Rework for Conversion to do. Move Morph Group to the top. Addd Poses to morph Group
- Caught a minor Material Bug in some cases. - Added some Basic Sliders for Extra Control for 3 Map Types
- Todo Fix Eyes being black . Issue with Hex to Vector
- Found error with CBS Setup need to redefine setup in optimizer.
- Fixed Morphs becoming zero when applied at pass the maximum. - Updated The Genesis 8.1 Facs Preset to represent the necessary morphs for Move By Maxon. - Added an Option Automatic Weight the mesh when subdivision is present. - Fixed Facs being Deleted on Children objects. where not needed too. - Can now try out Move By Maxon and disconnect it head rotation is a wip.
Prepped for Public Release
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