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Update 1.2.0 #10

Merged
merged 39 commits into from
Jun 2, 2021
Merged

Update 1.2.0 #10

merged 39 commits into from
Jun 2, 2021

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samjay3d
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@samjay3d samjay3d commented Jun 2, 2021

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Changes to Iterator Classes to Fix Python 2 Compatibility
Fix error to support Python2
- Fixed Normal Map Input being incorrect changed to Tangent Space Normal
- Changed Normal Map Level to 0.5
- Changed Export of Morphs. Will not only grab the Default Head morphs and Expressions
- Figure Must be selected to Grab Morphs.
- New dropdown menu to choose bump type. This is a temporary fix to the code.
- Morphs now export out of Daz fix still necessary in Cinema 4D side
- Morph Window to Choose which Morphs you wish to Export at Export
- Morphs Should Now appear in Cinema 4D.
- Created DTU for Future Material Update.
- JCM now export out. (May not act as expected)
- Changed Export location to Your Document Folder.
- Will delete past export before import to deal with files that stay after export.
- Refactor to work better. in Daz

- Note Needs to be tested on Mac.
Auto-Ik bug
- Can now debug with Vscode
- Import loop seems to work smoothly
- Need keep refactoring Auto IK.
- Need to Add DTU
- Prop/Env still need to be importable.
- Still needs cleaning but, Ready to look into clean up/ Materials
- Renamed to Match what you see in Daz.
- Any Children morphs will now connect Automatically.
Need to still deal with Pectoral bones.

Will delete morphs if it does not have the same bone existing on child.
- Erc Keyed working.
- Need to find a method to apply with the  current location.
Fix Orientation on Auto IK Rig and compensated for issues in the IK set up.
Large Material Changes. Follow a Physical Worfklow. Rework for Conversion to do.
Move Morph Group to the top.
Addd Poses to morph Group
- Caught a minor  Material Bug in some cases.
- Added some Basic Sliders for Extra Control for 3 Map Types
- Todo Fix Eyes being black .

Issue with Hex to Vector
- Found error with CBS Setup need to redefine setup in optimizer.
- Fixed Morphs becoming zero when applied at pass the maximum.
- Updated The Genesis 8.1 Facs Preset to represent the necessary morphs for Move By Maxon.
- Added an Option Automatic Weight the mesh when subdivision is present.
- Fixed Facs being Deleted on Children objects. where not needed too.
- Can now try out Move By Maxon and disconnect it head rotation is a wip.
@samjay3d samjay3d merged commit 1981ee3 into master Jun 2, 2021
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