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davidkimighty/Rayman

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This package provides Ray marching shader in Unity.

green cube

Demo inspired by luruke

Features

  • Basic Shape Providers: Provides basic primitives such as spheres, cubes, toruses, and more.
  • Bounding Volume Hierarchy (BVH): Leveraging AABB alongside BVH, the shader minimizes unnecessary distance field calculations.
  • Pivot Points: Customizable pivot point for each shape, enabling precise control over positioning and transformations.

Changelog

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