This package provides Ray marching shader in Unity.
Demo inspired by luruke
- Basic Shape Providers: Provides basic primitives such as spheres, cubes, toruses, and more.
- Bounding Volume Hierarchy (BVH): Leveraging AABB alongside BVH, the shader minimizes unnecessary distance field calculations.
- Pivot Points: Customizable pivot point for each shape, enabling precise control over positioning and transformations.