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A simple raycaster hacked together as a learning project in C & SDL.

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RayCaster

This is a simple raycaster that I hacked together as a learning project with C & SDL. It's nothing I'm particularly proud of—it's just a learning project to better understand ray casting.

raycaster

Building

It comes with an Xcode project ready to build. The SDL2 and SDL2_image frameworks are distributed with it. The code itself should all be portable to other platforms without changes.

Running

Use the arrows keys to turn and step forward/backward. Press the 'm' key to see the overhead map. Press it again to hide it. You can change the "level design" by editing the array laid out as a square at the top of game.c in initialize().

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There were two articles that were particularly helpful:

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A simple raycaster hacked together as a learning project in C & SDL.

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