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Clipping, with the use of scissorstack
badlogic edited this page Sep 14, 2013
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1 revision
Rectangle scissors = new Rectangle();
Rectangle clipBounds = new Rectangle(x,y,w,h);
ScissorStack.calculateScissors(camera, spriteBatch.getTransformMatrix(), clipBounds, scissors);
ScissorStack.pushScissors(scissors);
spriteBatch.draw(...);
spriteBatch.flush();
ScissorStack.popScissors();
This will limit rendering to within the bounds of the rectangle "clipBounds".
It is also possible push multiple rectangles. Only the pixels of the sprites that are within all of the rectangles will be rendered.
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