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1.2.0 Socotra Beta
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cybrxkhan committed Apr 3, 2021
1 parent 00f074a commit 16c17b6
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Showing 53 changed files with 8,646 additions and 782 deletions.
45 changes: 45 additions & 0 deletions RICE/common/activities/RICE_misc_activities.txt
Original file line number Diff line number Diff line change
Expand Up @@ -140,4 +140,49 @@ activity_tro_breizh = {
}
}

activity_socotra_host_poetry_contest = {
solo = yes
frame = 1
color = { 0.69 0.45 0.05 1 } # Dirt Brown
on_spawn = {
invite_character_to_activity = activity_owner
accept_invitation_for_character = activity_owner
}
on_activate = {
activity_owner = {
trigger_event = {
id = socotra.0021
days = { 5 15 }
}
}
}
on_complete = {
activity_owner = {
remove_character_flag = planning_an_activity
}
}
}



activity_socotra_moon_sacrifice = {
solo = yes
frame = 1
color = { 0.72 0.48 0.12 1 } # Dirt Brown
on_spawn = {
invite_character_to_activity = activity_owner
accept_invitation_for_character = activity_owner
}
on_activate = {
activity_owner = {
trigger_event = socotra.0041
}
}
on_complete = {
activity_owner = {
remove_character_flag = planning_an_activity
}
}
}


307 changes: 307 additions & 0 deletions RICE/common/buildings/RICE_socotra_buildings.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,307 @@


##############################################
# PIRATE DEN
##############################################

RICE_pirate_den_01 = { # Thieves' Hideout
construction_time = standard_construction_time

can_construct_potential = {
building_requirement_tribal = no
}

cost_gold = expensive_building_tier_1_cost

province_modifier = {
monthly_income = excellent_building_tax_tier_1
levy_size = 0.05
}

character_modifier = {
men_at_arms_maintenance = -0.025
}

next_building = RICE_pirate_den_02

type_icon = "icon_building_RICE_pirate_den.dds"

ai_value = {
base = 100
}

type = special

}

RICE_pirate_den_02 = { # Black Market
construction_time = standard_construction_time

#can_construct_potential = {
# building_requirement_castle_city_church = { LEVEL = 01 }
#}

can_construct_showing_failures_only = {
building_requirement_tribal = no
}

cost_gold = expensive_building_tier_2_cost

province_modifier = {
monthly_income = excellent_building_tax_tier_2
levy_size = 0.1
}

character_modifier = {
intrigue = 1
men_at_arms_maintenance = -0.05
}

next_building = RICE_pirate_den_03

type_icon = "icon_building_RICE_pirate_den.dds"

ai_value = {
base = 100
}

type = special

}

RICE_pirate_den_03 = { # Corsair Port
construction_time = standard_construction_time

is_enabled = {
building_disable_if_vastly_over_domain_limit_trigger = yes
}

can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 01 }
}

can_construct_showing_failures_only = {
building_requirement_tribal = no
}

cost_gold = expensive_building_tier_2_cost

province_modifier = {
monthly_income = excellent_building_tax_tier_4
levy_size = 0.1
}

character_modifier = {
intrigue = 1
men_at_arms_maintenance = -0.1
different_culture_opinion = 5
different_culture_county_opinion_mult = -0.1
}

next_building = RICE_pirate_den_04

type_icon = "icon_building_RICE_pirate_den.dds"

ai_value = {
base = 100
}

type = special

}

RICE_pirate_den_04 = { # Sea Fortress
construction_time = standard_construction_time

is_enabled = {
building_disable_if_vastly_over_domain_limit_trigger = yes
}

can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 02 }
RICE_pirate_max_level_building_requirement = yes
}

can_construct_showing_failures_only = {
building_requirement_tribal = no
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = excellent_building_tax_tier_6
levy_size = 0.15
}

character_modifier = {
intrigue = 2
men_at_arms_maintenance = -0.2
different_culture_opinion = 10
different_culture_county_opinion_mult = -0.15
monthly_dynasty_prestige_mult = 0.1
}

type_icon = "icon_building_RICE_pirate_den.dds"

ai_value = {
base = 100
}

type = special

}




##############################################
# BAWARIJ DEN
##############################################

RICE_bawarij_den_01 = { # Thieves' Hideout
construction_time = standard_construction_time

can_construct_potential = {
building_requirement_tribal = no
}

cost_gold = expensive_building_tier_1_cost

province_modifier = {
monthly_income = excellent_building_tax_tier_2
levy_size = 0.1
}

character_modifier = {
men_at_arms_maintenance = -0.025
}

next_building = RICE_bawarij_den_02

type_icon = "icon_building_RICE_pirate_den.dds"

ai_value = {
base = 100
}

type = special

}

RICE_bawarij_den_02 = { # Black Market
construction_time = standard_construction_time

#can_construct_potential = {
# building_requirement_castle_city_church = { LEVEL = 01 }
#}

can_construct_showing_failures_only = {
building_requirement_tribal = no
}

cost_gold = expensive_building_tier_2_cost

province_modifier = {
monthly_income = excellent_building_tax_tier_3
levy_size = 0.15
}

character_modifier = {
intrigue = 1
men_at_arms_maintenance = -0.05
}

next_building = RICE_bawarij_den_03

type_icon = "icon_building_RICE_pirate_den.dds"

ai_value = {
base = 100
}

type = special

}

RICE_bawarij_den_03 = { # Corsair Port
construction_time = standard_construction_time

is_enabled = {
building_disable_if_vastly_over_domain_limit_trigger = yes
}

can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 01 }
}

can_construct_showing_failures_only = {
building_requirement_tribal = no
}

cost_gold = expensive_building_tier_2_cost

province_modifier = {
monthly_income = excellent_building_tax_tier_5
levy_size = 0.2
}

character_modifier = {
intrigue = 1
men_at_arms_maintenance = -0.1
different_culture_opinion = 10
different_culture_county_opinion_mult = -0.15
}

next_building = RICE_bawarij_den_04

type_icon = "icon_building_RICE_pirate_den.dds"

ai_value = {
base = 100
}

type = special

}

RICE_bawarij_den_04 = {
construction_time = standard_construction_time

is_enabled = {
building_disable_if_vastly_over_domain_limit_trigger = yes
}

can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 02 }
RICE_pirate_max_level_building_requirement = yes
}

can_construct_showing_failures_only = {
building_requirement_tribal = no
}

cost_gold = expensive_building_tier_3_cost

province_modifier = {
monthly_income = excellent_building_tax_tier_7
levy_size = 0.25
}

character_modifier = {
intrigue = 2
men_at_arms_maintenance = -0.2
different_culture_opinion = 15
different_culture_county_opinion_mult = -0.2
monthly_dynasty_prestige_mult = 0.1
}

type_icon = "icon_building_RICE_pirate_den.dds"

ai_value = {
base = 100
}

type = special

}

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