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Official Commander List (4th Pass)

JakeSamiRulz edited this page Jun 1, 2021 · 1 revision

Custom Wars Tactics

CWT Commanders


CWT Ruleset

  • D2D: +10% offensive luck (all units)
  • COZ: Default Range [0~2]
  • COP: Default Boost (+10/+10) [+1 CO Zone when reached]
  • SCOP: Default Boost (+10/+10) [+2 CO Zone when reached]
  • Leader: Cost 1.5x base unit; Pocket CO Zone under unit
  • Synergy: Only active if both Commanders are loaded into Units. Allows activation of Tag (and Merge) Powers

Keywords

  • Direct: (1~1 range) Can move and fire in same turn
  • Indirect: (1~1+ range) Can only move or fire in a turn, not both
  • Ballistic: (1~1+ range) Can move and fire in same turn
  • Hidden: Enemy must be adjacent to see or attack this unit
  • Immunity: Causes that weather type to have +7% more chance to happen in random weather
  • Penalty: Stacks these weather effects onto the D2D

Ranking

  • Guard (I): (+5/+5)
  • Elite (II): (+10/+10)
  • Veteran (V): (+20/+20)
  • Ace (A): (+30/+30) Pocket CO Zone {Boss Commanders Only}

Lash

Statistics - 16*

  • [Hit] Getting her way
  • [Miss] Not getting it
  • [Role] Terrain Mastery & Guerrilla Warfare

Daily Abilities (D2D)

  • [Veteran Rank] Gains (+0%/+10%) per defending enemy unit defense star - 4*
  • (+10/+0) per terrain star {owned units} - 2*

Commander Zone (COZ) [0~3 Range]

* Terrain Stars can't be reduced - 1.5*

Terrain Tactics (COP) [4*] ​​​​​​​

* Perfect Move {owned units} - 4*

Prime Tactics (SCOP) [7*] ​​​​​​​

* Perfect Move {owned units} - 4* * Double Defense Stars {owned units} - 3*

Leader Unit - Terrain Tank (from Flame Tank) -

  • Loses fire abilities - (-3*)
  • +1 Terrain movement  (enemy units) - 3*
  • -1 Terrain movement (owned units) - 3*

Synergy

  • [Flak] Bruise Cruise [1*]
  • [Hawke] Rebel Yell [1*]
  • [Sonja] Brainstorm [1*]

Andy

Statistics

  • [Hit] Mechanics
  • [Miss] Waking up Early
  • [Role] Heals & Repairs

Daily Abilities (D2D)

  • [Veteran Rank] (+10/+0) firepower per each healed HP over 10HP {owned units} - 5.625*
  • Free Repairs {owned units} - 1*
  • +1 Repair Rate {owned units} - 1.5*

Commander Zone (COZ) [0~3 Range]

  • +1 HP Heal - 1.5*​
  • +100% build rate {owned temporary buildings} - 0.165*

Hyper Repair (COP) [2*]

* +2 HP Heal {owned units} - 3*

Hyper Upgrade (SCOP) [6*]

  • +5 HP Heal {owned units} - 7.5*
  • (+20/+0) {owned units} - 2*
  • +1 move {owned units} - 2*

Leader Unit - Mobile Workshop (from APC)

  • +1 HP Repair Heal {owned units adjacent to this unit} - 0.15*

Synergy

  • [Max] Power Wrench [1*]
  • [Eagle] Air Lift [2*]
  • [Hawke] Shaky Alliance [1*]

Hawke

Statistics - 16.325*

  • [Hit] Black Coffee
  • [Miss] Incompetence
  • [Role] Ruthless & Intelligence

Daily Abilities (D2D)

  • [Veteran Rank] +2 HP Heal {owned units during enemy powers} - 2.25*
  • [Veteran Rank] +2 HP Damage {enemy units during enemy powers} - 4.5* 
  • (+20/+0) {owned units} - 2*

Commander Zone (COZ) [0~2 Range]

  • Loss of HP doesn't affect firepower - 7.5*
  • -1 Heal (enemy units) - 1.5*

Black Wave (COP) [5*]

  • +1 HP Heal {owned units} - 1.5*
  • -1 HP Damage {enemy units} - 3*

Black Storm (SCOP) [9*]

  • +2 HP Heal {owned units} - 3*
  • -2 HP Damage {enemy units} - 6*

Leader Unit - Shade (from Rockets)

  • This unit is hidden - 5*

Synergy

  • [Andy] Shaky Alliance [1*]
  • [Lash] Rebel Yell [1*]
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