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Update E1M1.html
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i swear to god the case sensitive bullshit should be fixed now
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csd-was-taken committed Dec 24, 2023
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Expand Up @@ -92,7 +92,7 @@ <h1>Lise's silly lil' blog</h1>
<p style="font-size: 75%;margin-top: -0.4em;">Screenshot from ACC's site</p>
<p>Obviously I spring to work trying to do something with this, converting Doom E1M1 into a Quake map, but I then immediately realized that I didn't really know where to take it from there. I didn't have any goals or projects, I just wanted to know this existed. So, a smidge disappointed, I close and delete everything, and make a mental note, satisfied knowing this exists.</p>
<p>Then a few years later Valve <a target="_blank" href="https://www.half-life.com/en/halflife25">does something really funny</a>, and now I'm suddenly VERY interested in Quake-adjacent mapping again (after a brief attempt at making a shitty <a target="_blank" href="https://en.wikipedia.org/wiki/Dusk_(video_game)">Dusk</a> map years ago). Once I'd played some (now very much alive) deathmatch, and looked around online, I noticed there hasn't been any direct ports of Doom's E1M1 for Half Life. There's <a target="_blank" href="https://gamebanana.com/mods/59559">this really impressive reimagining</a> (that I didn't even realize was a deathmatch map until I checked it out right now LMAO), that combines E1M1 with MAP01 from Doom 2, but as far as I could tell no direct ports of the geometry and textures from Doom. So, remembering Sectorcut exists, I knew what i had to do.</p>
<p>I go ahead and use Sectorcut to convert the map, and load it up in <a target="_blank" href="https://trenchbroom.github.io/">Trenchbroom</a>, my editor of choice (<a target="_blank" href="/assets/blog/E1M1/because hammer killed my grandma.png">FUCK hammer</a>), and got to work</p>
<p>I go ahead and use Sectorcut to convert the map, and load it up in <a target="_blank" href="https://trenchbroom.github.io/">Trenchbroom</a>, my editor of choice (<a target="_blank" href="/assets/Blog/E1M1/because hammer killed my grandma.png">FUCK hammer</a>), and got to work</p>
<p>The first thing I noticed was how none of the textures were applied yet. If you know basically anything about Quake/HL mapping (which I barely did at the time), the reason should be fairly obvious to you, but this took me way too long to figure out.</p>
<img src="/assets/Blog/E1M1/no textures.png" width="75%" alt="">
<p style="font-size: 75%;margin-top: -0.4em;">The spawn room of E1M1, without any textures applied</p>
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