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Abilities

Christian Schladetsch edited this page Apr 23, 2020 · 5 revisions

These are the main abilities that can be available to creatures:

  • Guard. All cards within some orthongal distance of this card cannot be attacked while the Guard is active. The Guard must be attacked instead.
  • Charge. Cards with charge are not bewildered when they are first played.
  • Lethal. Any creature that loses any Health from this card dies instantly.
  • Drain. Damage dealt by this creature increases its own Health by that amount.
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