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Christian Maillefaud edited this page Dec 31, 2024 · 2 revisions

What is a Action?

Everything an actor can do in a combat turn is a Action: attack, defend, roll a skill, cast a spell. etc. Some actions can consume the Maximum number of the Actions defined for the actor in a single turn.

How can I define if my trait consumes my Max Actions per turn?

To define which traits consumes an action, open the Item or Component editor and change the consume action field:

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How many Actions the Actor have?

The Max Actions (and Max Blocks) per Turn are defined in the Status section of the Character sheet. image

For example, for each level of Altered Time Rate the character have, you can add +1 to this value.

You can change it by:

  • Click on the "Edit" and modifiy the values directly on character sheet
  • Changing the actor.system.conditions.actions.maxActions and actor.system.conditions.actions.maxBlocks using Active Effects or macros.

For example, with Actions per Turn: 1:

  • A player can roll only one Skill, Spell, Attack (Ranged or Melee) if these traits are marked with consume action on editor. If they are not marked, they are considered "free" actions for the purpose of this count.
  • By default, all spells and ranged/melee attacks are marked to consume action.
  • By default, all skills are marked as "free" actions.

How about defenses?

  • Dodge: is always a free action, except for some maneuvers.
  • Block: max use per turn is defined by Blocks per Turn settings. Some maneuvers can forbidden the use.
  • Parry: always a free action, but with cumulative penalities. Some maneuvers can forbidden the use.

How about Attacks?

  • All marked attacks count against the Actions per turn limit
  • If the actor can permanently make more than one attack per turn (for example buying the Extra Attack advantage) you can change the Extra Attacks field on Melee/Ranged attack editor: image
  • For example, if actor has Actions per turn=1 and can attack two times with his weapon, the Extra Attacks value for that weapon is 1 (always sum both).

How about maneuvers and options which change the number of attacks in a turn?

  • System will increase the max number of attacks, based on maneuver choosed.
  • For example, if you choose All Out Attack - Double you can attack twice with the same marked attack, even if the Max Actions = 1.
  • If the same Actor choose to All Out Attack - Double for an attack with Extra Attack 1, they can attack 3 (three) times even if Max Actions = 1
  • You can't use the "extra" action for non-attacks.
  • For this beta, Rapid Strike is still not available.

How can I reset my current action count?

  • Everytime you change the actor's maneuver, system will reset the count.
  • A "reset" functionality will be implement on Combat Tracker.

Max Actions Check and Confirmation Roll Dialog

You can change the settings for Max Actions here:

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The available options for this feature are:

  • Allow: Just allow rolls, no messages. This is the default value.
  • Warn: Allow the roll, but warn the user.
  • Forbid: Forbid the roll and warn the user.

When Confirmation Roll dialog is enabled, and Max Actions is set to Warn you will see:

For "free" actions - a green badge:

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For traits which consume action - a red badge:

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