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* V1 commit * Remove PDA name and unnecessary pda state * Adds PDA to Chameleon backpack & thief toolbox * Change to use AppearanceDataInit * Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied * Revert PDA name (this will be changed to another way later) * Update PDA name updating to new system * Fix yaml, and fix Agent ID chameleon * Updated based on review
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,48 +1,8 @@ | ||
using Content.Shared.PDA; | ||
using Content.Shared.Light; | ||
using Robust.Client.GameObjects; | ||
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namespace Content.Client.PDA; | ||
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public sealed class PdaSystem : SharedPdaSystem | ||
{ | ||
public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
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SubscribeLocalEvent<PdaComponent, AppearanceChangeEvent>(OnAppearanceChange); | ||
} | ||
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private void OnAppearanceChange(EntityUid uid, PdaComponent component, ref AppearanceChangeEvent args) | ||
{ | ||
if (args.Sprite == null) | ||
return; | ||
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if (Appearance.TryGetData<bool>(uid, UnpoweredFlashlightVisuals.LightOn, out var isFlashlightOn, args.Component)) | ||
args.Sprite.LayerSetVisible(PdaVisualLayers.Flashlight, isFlashlightOn); | ||
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if (Appearance.TryGetData<bool>(uid, PdaVisuals.IdCardInserted, out var isCardInserted, args.Component)) | ||
args.Sprite.LayerSetVisible(PdaVisualLayers.IdLight, isCardInserted); | ||
} | ||
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protected override void OnComponentInit(EntityUid uid, PdaComponent component, ComponentInit args) | ||
{ | ||
base.OnComponentInit(uid, component, args); | ||
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if (!TryComp<SpriteComponent>(uid, out var sprite)) | ||
return; | ||
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if (component.State != null) | ||
sprite.LayerSetState(PdaVisualLayers.Base, component.State); | ||
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sprite.LayerSetVisible(PdaVisualLayers.Flashlight, component.FlashlightOn); | ||
sprite.LayerSetVisible(PdaVisualLayers.IdLight, component.IdSlot.StartingItem != null); | ||
} | ||
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public enum PdaVisualLayers : byte | ||
{ | ||
Base, | ||
Flashlight, | ||
IdLight | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,30 @@ | ||
using Content.Shared.Light; | ||
using Content.Shared.PDA; | ||
using Robust.Client.GameObjects; | ||
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namespace Content.Client.PDA; | ||
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public sealed class PdaVisualizerSystem : VisualizerSystem<PdaVisualsComponent> | ||
{ | ||
protected override void OnAppearanceChange(EntityUid uid, PdaVisualsComponent comp, ref AppearanceChangeEvent args) | ||
{ | ||
if (args.Sprite == null) | ||
return; | ||
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if (AppearanceSystem.TryGetData<string>(uid, PdaVisuals.PdaType, out var pdaType, args.Component)) | ||
args.Sprite.LayerSetState(PdaVisualLayers.Base, pdaType); | ||
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if (AppearanceSystem.TryGetData<bool>(uid, UnpoweredFlashlightVisuals.LightOn, out var isFlashlightOn, args.Component)) | ||
args.Sprite.LayerSetVisible(PdaVisualLayers.Flashlight, isFlashlightOn); | ||
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if (AppearanceSystem.TryGetData<bool>(uid, PdaVisuals.IdCardInserted, out var isCardInserted, args.Component)) | ||
args.Sprite.LayerSetVisible(PdaVisualLayers.IdLight, isCardInserted); | ||
} | ||
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public enum PdaVisualLayers : byte | ||
{ | ||
Base, | ||
Flashlight, | ||
IdLight | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
namespace Content.Client.PDA; | ||
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/// <summary> | ||
/// Used for visualizing PDA visuals. | ||
/// </summary> | ||
[RegisterComponent] | ||
public sealed partial class PdaVisualsComponent : Component | ||
{ | ||
public string? BorderColor; | ||
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public string? AccentHColor; | ||
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public string? AccentVColor; | ||
} |
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