Isometric roguelike game prototype with the following features:
- Procedrally generated dungeons
- Animated character and monster 2d sprites that can face 4 directions with visible equippable items
- Ranged / Melee / Magic / Throwing combat
- Fog of war
- Equippable items mountable on character sprites which is used to compose a few monsters
- Enchantable items with on hit, on wear effects and others
- Inventory / loot system
- Dialogue system
- Trigger systems
- Moddable - Game Content implemented primarily as a mod via a sqllite database for character and item templates
- Save/load
- Turn based but with concurrent turns for non colliding actions to speed up the gameplay