This repository has been archived by the owner on Jan 30, 2020. It is now read-only.
agent,engine: fix bugs in rescheduling for replaced units #1698
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So far in engine reconciler,
decide()
returns a bool variable to determine whether it's possible to schedule or not. Reschedule was not handled in a proper way.So let's create a new tri-state for
job.JobAction
, i.e.JobActionSchedule
,JobActionUnschedule
, andJobActionReschedule
. And return the tri-state variable instead of bool. That wayAbleToRun()
can check return values fromHasConflict()
andHasReplace()
in a correct manner.With that, we can fix bugs in rescheduling for replaced units. While the
'Replaces'
option has been supported since #1572, the engine didn't actually unschedule units to be replaced. It was a bug.So let's implement
GetReplacedUnit()
to expose the replaced unit fromAgentState
to the engine reconciler. And make the engine reconciler unschedule the replaced unit, and schedule the current unit. The engine scheduler's decision structure needs to also track if the unit needs to be rescheduled, to be used by the scheduling path.