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Implement triplets in the pixel ntuplet producer #382
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Conflicts: RecoLocalTracker/SiPixelRecHits/plugins/gpuPixelRecHits.h
fwyzard
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Oct 8, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
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Oct 8, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
This was referenced Oct 8, 2020
fwyzard
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Oct 19, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
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Oct 20, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
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Oct 20, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
pushed a commit
that referenced
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Oct 20, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
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Oct 23, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
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Oct 23, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
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Nov 6, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
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Nov 6, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
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Nov 6, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
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Nov 16, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
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Nov 16, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
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Nov 27, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
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Nov 27, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
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Dec 25, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
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Dec 26, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
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Dec 29, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
pushed a commit
that referenced
this pull request
Dec 29, 2020
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
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Jan 15, 2021
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
pushed a commit
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Mar 23, 2021
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
fwyzard
pushed a commit
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Apr 1, 2021
Enable pixel triplets with: process.pixelTracksHitQuadruplets.minHitsPerNtuplet = 3 process.pixelTracksHitQuadruplets.includeJumpingForwardDoublets = True Changes: - adjust for the average pixel geometry and the beam spot position; - allow "jumping doublets" in the forward region (FPIX1-FPIX3) for triplets.
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To enable pixel triplets:
The code should be cleaned up to avoid "magic numbers".
This PR is a rebase of the (updated) #362 on top of the current master.
See also the discussion and comments in #362 and #377.