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Limit the pixel clusteriser to the nearest-neighbours #241
Limit the pixel clusteriser to the nearest-neighbours #241
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The clusteriser is now limited to the nearest neighbours; this is faster for large occupancy and/or many isolated pixels.
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Validation summaryReference release CMSSW_10_4_0_pre4 at d74dd18
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As a double check, below are the performance numbers on a P100 and V100: the throughput increases by +5.8% on the P100, and +5.2% on the V100, in line with #238 (comment) . P100System2 CPUs: 2 NVIDIA GPUs: Warming up ReferenceRunning 4 times over 4200 events with 1 jobs, each with 8 threads, 8 streams and 1 GPUs #241Running 4 times over 4200 events with 1 jobs, each with 8 threads, 8 streams and 1 GPUs V100System2 CPUs: 2 NVIDIA GPUs: Warming up ReferenceRunning 4 times over 4200 events with 1 jobs, each with 8 threads, 8 streams and 1 GPUs #241Running 4 times over 4200 events with 1 jobs, each with 8 threads, 8 streams and 1 GPUs |
No impact on physics performance, as expected.
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The clusteriser is now limited to the nearest neighbours; this is faster for large occupancy and/or many isolated pixels.
The clusteriser is now limited to the nearest neighbours; this is faster for large occupancy and/or many isolated pixels.
The clusteriser is now limited to the nearest neighbours; this is faster for large occupancy and/or many isolated pixels.
The clusteriser is now limited to the nearest neighbours; this is faster for large occupancy and/or many isolated pixels.
The clusteriser is now limited to the nearest neighbours; this is faster for large occupancy and/or many isolated pixels.
The clusteriser is now limited to the nearest neighbours; this is faster for large occupancy and/or many isolated pixels.
The clusteriser is now limited to the nearest neighbours; this is faster for large occupancy and/or many isolated pixels.
The clusteriser is now limited to the nearest neighbours; this is faster for large occupancy and/or many isolated pixels.
The clusteriser is now limited to the nearest neighbours; this is faster for large occupancy and/or many isolated pixels.
First part of @VinInn 's #238.
The clusteriser is now limited to the nearest neighbours; this is faster for large occupancy and/or many isolated pixels.