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Playtest tuning: increase Q factor to 200ms
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This is about as high as I plan to go,
to ensure that lockouts still carry a penalty.
(otherwise spamming becomes optimal)
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neilmovva committed Feb 26, 2024
1 parent f9e6bd8 commit e5a124b
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion app/engine/engine.ts
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ export const CLUE_TIMEOUT_MS = 5000;
export const CANT_BUZZ_FLAG = -1;

/** Buzzes within this many milliseconds of each other are treated as ties. */
export const QUANTIZATION_FACTOR_MS = 150;
export const QUANTIZATION_FACTOR_MS = 200;

function isValidBuzz(deltaMs: number): boolean {
return deltaMs !== CANT_BUZZ_FLAG && deltaMs <= CLUE_TIMEOUT_MS;
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