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Known memory locations
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10829e: p2 single player base address - usually set in A4, and relative offsets from it get player specific values
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108202: p1 single player base address
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108212: p1 single player shooter delta, typically -1 (ffff),0(0000),1(0001), used to set the shooter angle
- read at 2f746,2f606,2f5c4,2e9ba
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1082ae: p2 single player shooter delta
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108262: p1 single player shooter angle, setting this to a value between -60 (ffc4),60 (3c) causes the shooter to go to that angle
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1082fe: p2 single player shooter angle
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1081fa: flag to alternate the shooter guidance dots. With this set to zero, they just stay still
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10821c: the auto shoot countdown timer. once hits zero, the game shoots automatically
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10825e: current frame of the wheel animation. If forced to zero, the wheel never animates
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10820a: the upper word of player one's score
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10820c: the lower word of player one's score
The game sets the score words separately. It must as the data bus is only 16 bits wide.