Debugging module for controlling the dynamic behavior of objects in the Unreal Engine 5 scene. To work, the project requires the use of Unreal Engine 5, the corresponding dynamic behavior module.
Uses the file system (in and out files) to exchange data with other modules, and includes file blocking at the time of exchange.
In config.txt:
InputFILE=C:\...\<out>.txt
OutputFILE=C:\...\<in>.txt
Specify input, output files.
In options specify input, output files.
- Install MSYS2 and MINGW compiler - https://www.msys2.org/
- Download latest sources for windows https://www.wxwidgets.org/downloads/
- Unzip sources in some folder and open it in cmd.
Build:
- static lib:
cd build/msw
mingw32-make -f makefile.gcc SHARED=0 UNICODE=1 BUILD=release
- shared lib
cd build/msw
mingw32-make -f makefile.gcc SHARED=1 UNICODE=1 BUILD=release
In project folder...
- Release
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DwxWidgets_ROOT_DIR=<Path to wxWidgets> -DwxDefault_LIB_DIR=<Path to wxWidgets>/lib/gcc_lib ..
cmake --build .
- Debug
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Debug -DwxWidgets_ROOT_DIR=<Path to wxWidgets> -DwxDefault_LIB_DIR=<Path to wxWidgets>/lib/gcc_lib ..
cmake --build .
sudo apt-get install build-essential
sudo apt-get install libgtk2.0-dev
sudo apt-get install libgtk-3-dev
- Download latest sources for linux/unix https://www.wxwidgets.org/downloads/
- Unpack and open the terminal in unpack folder
- Build library
cd wxWidgets-<your-version>>/
mkdir gtk-build
cd gtk-build
../configure
- Install library
sudo make install
sudo ldconfig
- Test installation
wx-config --list
wx-config --version
- Clean
make clean
In project folder...
- Release
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .
- Debug
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Debug ..
cmake --build .