A third person shooter game featuring modular AI and a procedural dungeon generator. Pitched and lead team of 6 at Georgia Tech's Game Development Club, VGDev during the semester Fall 2018.
Some notable features are:
a Behavior Tree/Finite State Machine hybrid backend for the AI
a procedurally-generated dungeon
a Waypoint Navigation API powered by A*
a Scriptable Object architecture
https://drive.google.com/open?id=1cMawCFnEpCxc6qB8e3u63QJLc3U567Kq
Behavior Editor: Modified it by making the editor generic, so that multiple editors can exist for each enemy in the game CC-BY-4.0 Athos Kele www.sharpaccent.com https://github.com/sharpaccent/Behavior-Editor