Copyright © 2011 Charles L. Capps
Source code released under the MIT License (MIT License)
This project was originally a blitzkrieg project done in 5 days over Winter break to create a fast AI to find the optimal move on a Scrabble board (greedy algorithm). For ACM at Portland State University we are now putting forth a challenge for all interested parties to create scrabble AIs. Hence I've updated some code on the acm_challenge branch that needs to be updated on the main branch.
The first stage will be for competitors to see who can get the best scores on various test boards.
I plan on eventually making some server code so that AIs can play entire games against each other.
I also plan on using machine learning to improve this algorithm to take into account letters remaining and rack balancing.