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Feat/terrain improvements #322

Merged
merged 3 commits into from
Jan 2, 2025
Merged

Feat/terrain improvements #322

merged 3 commits into from
Jan 2, 2025

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ccamel
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@ccamel ccamel commented Jan 2, 2025

Some improvements: perspective rendering, added ground terrain rendering, and enhanced fBm computation.

Summary by CodeRabbit

  • New Features

    • Enhanced terrain generation with customizable scaling and color options
    • Added new parameters for terrain visualization, including x/y scaling and color controls
    • Improved terrain curve rendering with more flexible color settings
  • Improvements

    • Refined terrain generation algorithm
    • Updated initialization parameters for more dynamic terrain creation

@ccamel ccamel self-assigned this Jan 2, 2025
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vercel bot commented Jan 2, 2025

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coderabbitai bot commented Jan 2, 2025

Walkthrough

The pull request introduces significant enhancements to the Page.Terrain module in an Elm application. The changes focus on expanding terrain generation capabilities by adding new parameters for scaling and color customization. The modifications include updating the Parameters type alias, refactoring the viewTerrain and viewCurve functions, and simplifying the terrain generation logic. The changes aim to provide more flexibility in terrain visualization while streamlining the underlying code structure.

Changes

File Change Summary
src/Page/Terrain.elm - Added new parameters xScale, yScale, shapeColor, and groundColor to Parameters type alias
- Updated initialParameters with new default values
- Modified viewTerrain function to incorporate scaling parameters
- Introduced ViewCurveParams type alias
- Refactored terrain generation logic

Sequence Diagram

sequenceDiagram
    participant User
    participant TerrainModule
    participant SVGRenderer
    
    User->>TerrainModule: Provide Terrain Parameters
    TerrainModule->>TerrainModule: Generate Terrain with New Scaling
    TerrainModule->>SVGRenderer: Render Terrain with Custom Colors
    SVGRenderer-->>User: Display Customized Terrain
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Possibly Related PRs

  • Feat/terrain more controls #321: Modifications to the Page.Terrain module, updating Parameters type alias and viewTerrain function, which align closely with the current changes

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Actionable comments posted: 0

🧹 Nitpick comments (6)
src/Page/Terrain.elm (6)

46-47: Great addition of new scaling and coloring fields.
Separating out xScale, yScale, shapeColor, and groundColor is a neat approach; consider grouping them in a sub-record to keep Parameters from becoming too large.

Also applies to: 51-52


253-253: Consider naming the constant 0.5 for clarity.
Hardcoding 0.5 can be slightly mysterious. Using a descriptive constant, like offsetYPercentage, can improve readability.


315-315: Optional: Make background color configurable.
You might consider a parameter for the scene background in future expansions.


339-339: Consider a helper function for coordinate formatting.
Chaining String.fromFloat calls is fine; a small helper would further tidy up your mapping logic.


351-352: Multiple layered paths.
Providing separate Svg.path and Svg.polyline for shape and stroke is flexible; you might consider customizing stroke width or color further in the future.


474-490: Recursive subdivision is tidy.
subdivideAndCombine clearly handles edge cases and recursively maps the new midpoints. For very large lists, consider whether tail recursion or chunking might improve performance.

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📥 Commits

Reviewing files that changed from the base of the PR and between c22c661 and 98bda46.

📒 Files selected for processing (1)
  • src/Page/Terrain.elm (9 hunks)
🧰 Additional context used
📓 Path-based instructions (1)
src/Page/Terrain.elm (1)

Pattern **/*.elm: Review the Elm code with attention to: - Principles of clean code (readability, simplicity, minimalism). - Expressiveness and idiomatic use of Elm. - Performance considerations in functional programming.
Suggest best practices and improvements where applicable.

🔇 Additional comments (16)
src/Page/Terrain.elm (16)

4-5: Nicely imported color modules!
These imports provide essential color manipulation capabilities for the new parameters without cluttering the namespace.


75-75: Ensure test integrity following seed change.
Changing the seed from 42 to 40 will alter the terrain generation, potentially impacting existing snapshots or tests if they rely on matching randomness.


101-102: Parameter changes look good; confirm the steep increase in hurst.
Raising hurst from 0.3 to 1.2 might produce drastically different terrain features. The new color settings for shapes and ground are consistent.

Also applies to: 104-104, 106-107


246-246: Type alias for richer view parameters is well-structured.
This allows you to keep rendering logic flexible while explicitly exposing relevant fields.


250-250: Function signature updated cleanly.
The revised signature aligns well with the extended ViewTerrainParams.


256-256: Double-check for negative offsets.
(1 - xScale) might cause negative offsets if xScale > 1. Confirm this is intended.


268-268: Watch out for potential empty curve.
If curve is ever empty, dividing by List.length curve could cause a runtime error. Ensure upstream logic prevents an empty list here.


297-297: Straightforward function call for drawing curves.
The invocation of viewCurve is clear and maintainable.


321-321: Transform usage looks appropriate.
This translate–scale pattern is a standard approach for layering the terrain.


329-331: Additional type alias clarifies curve rendering.
Defining ViewCurveParams with shape and ground colors is a good extension point for future styling options.


333-333: Explicit type signature for rendering function.
This is a clean, idiomatic Elm approach that enhances code clarity.


342-342: SVG path definition is concise and well-structured.
Combining commands into "M 0,0 ... L ..." effectively forms the shape.


345-346: Simple string assembly for polyline points.
Neat usage of String.join. This is idiomatic Elm.


347-347: Ground path elegantly described.
This is a neat way to draw the baseline.


439-456: Enhanced fBm recursive structure.
This approach, using Random.andThen plus a subdivide step, is a clean solution. Watch out for performance if depth or list sizes grow significantly.


466-466: Midpoint displacement logic is correct.
The usage of (2 ^ -hurst) and random displacement is standard. This code is simple and effective.

Also applies to: 468-468, 471-471

@ccamel ccamel merged commit 63e46b4 into main Jan 2, 2025
12 checks passed
@ccamel ccamel deleted the feat/terrain-improvmeents branch January 2, 2025 18:54
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